It's not like ppl won't know it's not an agent even if you were regular sized, if anything the tiny size makes them much harder to mouse target etc.
And I like my tiny agent in any case, it's usually the only prof I can stand being in wolf/sabre polymorph.
There is an additional benefit to all the %scale. How easy is it to target doctors or engineers with massive enforcers blocking most characters? I know it is annoying when your head is through the roof in a place like Camelot, but what good is an enforcer there anyways if not to at least make it difficult to attack your allies?
Surely FC could also modify it where the %scale does not actually effect your ability to see. Although, as I have said earlier, if it is too difficult to make %scale work and player-friendly then even I have to support simply removing it.
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Originally Posted by Means in Friday with Means - February 24th, 2011 - The dust is settling
If someone is interested in, how exactly scale influence weapon range, he can look into thread Weapon, nano and perk range formulas.
EDIT:
1 point of our scale adds 0,02m range to us and to everyone else when targeting us.
Last edited by Dragocze; Feb 12th, 2011 at 21:30:31.
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Ok, team 1 of any raid now has 6 enforcers. 1 enforcer spams Mongo and the other 5 take turns casting Team Emergency Absorb Layer and spam Team Absorb Layer. Doctors are now obsolete. Works for me. Did I miss something?
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Last edited by Otansaanpas; Jun 9th, 2011 at 23:41:12.
You hit Tarasque with nanobots for 18280 points of melee damage.
First shade with Blades of Boltar
---
How much is enough?
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MP in sneak eNSDed me and did about 20k damage in 10-12 seconds
The logic here is that 5 enforcers = 1 Doctor. Therefore doctors are obsolete?
Sound reasoning.
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the real question is... is anyone idiot enough to waste time of 5 enforcers + 1 doc if you can do crap like beast with just sol+doc? TNH can be soloed by docs, in s42 you CANT FIND 15 ACTIVE 220 ENFORCERS in this game at sametime online ever. who would waste their time for doing pvm anyway?
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You hit Tarasque with nanobots for 18280 points of melee damage.
First shade with Blades of Boltar
---
How much is enough?
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1 - These changes will result in Enforcers not scaling now?
I know there is a problem with Enforcers turning into minute agents due to a scaling issue at the minute.
2 - Just to confirm: Mongo - when the new changes happen - will give 50% HoT compared to what it currently does?
Last edited by 3246251196; Feb 1st, 2012 at 23:43:09.
You hit Tarasque with nanobots for 18280 points of melee damage.
First shade with Blades of Boltar
---
How much is enough?
Member of Halinallet!
That would be TOTALLY awesome hahaha. I doubt it would be that easy but I would certainly like to try it. I highly doubt 4-5 sets of layers could overcome raid lvl dmg to an enfo though. Best layers atm is what 1.5k? Let be generous and say you could get double that 3k. (Layers not absorbs) If memory serves me raid mobs hit 3-5k avg. So you still looking at 2k+ dmg with only mongo/bio (5min) healing. Interesting...might take a while but I would totally be down to tryin this out. My enfo is NM so nano wise id be down for testing this technique. Theoretically i'd say it's possible.
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DO NOT change the nano names not only will this confuse a player base that has been using the nanos for over 10 yrs it will cause ppl to loose faith as they won't understand whats going on in raids .... PLEASE PLEaSE Don't
I don't see a problem with the names changing .. it makes less sense to keep the names, especially for those nanos that will be very different from the old ones.
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