FunCom and playerbase are only focusing on one: New items! Yay!
Lets do another instance, another boss, another grind. They forgot to add gameplay!. Regular gameplay based on AO history. Instead of such things (get that, get this - I remind, that currently, geting 220/30/70+ most important items is freaking TIMETAKEING, counted in months) ther is nothing to do:
- No Tower wars (towers give low adventages compared to effort to get them)
- No TeamMissions on RK, which could attract high end players to earn money/fight OT/help those below 200
- No questline involwing RK life/story
- Also, there is none RP for those who want to stand in line with Clan/OT as guards on frontline
- Lack of Tradeskill involwing sides (i.e: special endgame armor made exact for Clan/OT/Neutrals)
So, basicly, player which gets all, has no target to play, eccept to either: do some BS PVP/Gankfest or Showoff in crowded place (and on forums) or start new toon.
This is one of main reasons i didnged only 2 chars to 220: there is lots of stuff to get w/o purpose, since sitting in uber gear or repetadly do same instance just to gearup friends is uterly boring (not, that I dont like help, but then after all, they will sit bored as me - whats the point?) and my both toons are gimped beyond any measures. Cause such approach of FC (SL grind/Xan grind) I decided to play only on low/mid, where I can get actually much more fun in any field.
And there is one thing I would like to say: Alien Invasion Expaniosn pack should be named (now, not back then, when it came up) Phatz Invasion for Wankers...
I mean, FC wanted to make Cities exclusive for org, where players indeed need to focus on their defance, where CRU was important to have, to get another AI raid going, and geting to ship required some effort. Now, Aliens dont show up randomly (is 1% chance?), if they do, noone will care if they wipe out CRU, since they are no threat to city status at all. Aliens in city are always merry time, no metter what. Soloing general is easy to most players on almost all lvls and I see that main reason for building AI exp.pack. was drowen into wrong dirrection.
Summing up lack of gameplay bounded to AO story (and geting NEW stuff has nothing to do with story) is nothing good: if you think I am wrong, just take a look at playerbase: either are those who have everything and just do PVP, and cassual help others who need items. So both play. Rest will just log off and come back only (as was stated in this topic ealier) when new items will show up. So the whole idea of attracting ppl leads to get only oldies (not much, each time new items get into live dimmension) and will make new ones terrified, when it comes to measure how much stuff is to get to be "decent"...
Imagine yourself choosing game to play (any game with title XYZ, rpg Gendre). You have 2 choices:
1. You will be YXZ man, who is fighting with hordes of enemy to prowe you are right, to help BlaBla to win and prevail!
2. You will need to kill millions of monsters to get skills to kill another millions monster to get gear you want, to be able to sit in it till end of electricity.
Which one will you chose?
basicly, AO is described in second...