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Thread: Infinite full iprs

  1. #61
    Quote Originally Posted by K1nkstaah View Post
    It's a game around building up and developing your toon. Seriously, that is the entire game. I think you should be forced to learn why things work, how things work instead of just getting a recipe off a forum.

    If u dont mind (and even if u do) i will decide what this game is for me all by my self, be it just plain old slicing and dicing, trying different stuff to find out what i like(even if its silly or useless) or all about being the best.

    it is not for u, me or anyone else to decide how people should experience this game, after all its a game its not life.

    And being forced to learn to play a game, if i wanted that i'd start playing chess.
    but if u really want people to learn how to play the game hmm perhaps u should make a guide which explains it
    Maxtrim, treehugger and advy

  2. #62
    bump!
    Last edited by psyxorrr; May 18th, 2009 at 08:45:11.

  3. #63
    I am in full support of this idea.

    What im not in full support of is adding a price tag. The price tag is the time it will take to take off all your gear (the easy part ofc) and mainly, putting all that gear back on. Give us some room for experimentation.


    I support this idea Make it happen FC.

  4. #64
    Quote Originally Posted by AzureCat View Post
    Actually, one of the very reasons why I think the game is so cookie cutter is that due to the high cost of resetting IP, people are deathly afraid to try new builds, so they log on the forums to read a guide that tells them the cookie cutter build.
    Actually the reason the game is so cookie cutter has nothing to do with IPR.

    It's mostly about a limited variety of items (like perennium weapons or combined armor) that are stupidly overpowered compared to anything else with similar skill reqs or availability ingame. Players have no incentive to use anything else.

    It's also about the decent items (symbs, various SL armor types) with profession locks guaranteeing they can only be used in cookie cutter setups.

    Until those are fixed, even infinite full IPRs for free with no lockout time won't get rid of the cookie cutters.
    Last edited by Keldros; May 19th, 2009 at 03:31:11.

  5. #65
    But there are still other interesting combinations that may work as well. However, most people are unwilling to try new potential combinations because of the massive cost of IP resets, thus pretty much keeping everyone down the path of cookie-cutter.

  6. #66
    Quote Originally Posted by AzureCat View Post
    But there are still other interesting combinations that may work as well.
    Show me one weapon that's comparable to perennium beamer for TL2-3 fixer, or p.blaster for TL2-3 soldier. Especially one that's so easy to find or build.

    Show me something that will improve the damage output of an NT with all those level-locked nukes.

    Given an uneven field and a bunch of shovels, the devs in charge of itemization have chosen to dig a pit rather than level the plain.
    Last edited by Keldros; May 19th, 2009 at 04:40:19.

  7. #67
    Quote Originally Posted by Keldros View Post
    valid and true statements
    It is true what you say about few items being OP'ed compared to most. Still, that is not in any way, shape or form any kind of argument speaking against infinite, free full IPRs.

    Maybe full account NT's don't need them. I reckon froob NT's may. Actually I guess froob NT's are a class that can experiment a lot with various weapons.

    There's a profession that traditionally is not forced into any weapon types and they still use a large variety of stuff and setups: docs.


    Providing full IPRs will force nobody to use them. No cookie cutter setups will be touched. I still haven't read any valid argument against free full IPRs in this thread or any other thread ever.
    Prynxkjui 220 NM MP / Prynjunior 220 Soli Doc

  8. #68
    Quote Originally Posted by Prynxkjui View Post
    ...I still haven't read any valid argument against free full IPRs in this thread or any other thread ever.
    You have; you've just chosen to ignore it.

    The Game Developers don't want you to have infinite IPR. They want you to be careful in your IP spending or use the tools they have given you to get more IPR.

    They don't want people willy-nilly tradeskilling and resetting. They don't want you to have consequence free IP spending.

    The game developer's wish is the most valid argument there is.

  9. #69
    Quote Originally Posted by -Nuc- View Post
    You have; you've just chosen to ignore it.
    The game developer's wish is the most valid argument there is.
    As are their rebalancing efforts, nerfs and bug fixes that come and go with each patch and loss of subscriptions because of stupid players that hated to see their <insert prof> turn useless (or less fun to play) overnight. /* please dont take this as dev hate... I know and understand they are doing their best and wouldnt rly bother writing this if it was not a great game.*/
    Surely there must be some way they might every once in a while get something wrong though... and my opinion is the current ipr situation is one of the things they did get wrong.
    It makes the game less flexible, less fun and impossible for a newbie to learn.
    My idea is that there is absolutely no reason why i should be thinkin about my end game setup at level 1.
    And that is why i made this suggestion.
    Last edited by psyxorrr; May 19th, 2009 at 17:34:08.

  10. #70
    Quote Originally Posted by psyxorrr View Post
    It makes the game less flexible, less fun and impossible for a newbie to learn.
    My idea is that there is absolutely no reason why i should be thinkin about my end game setup at level 1.
    With single ipr's you can reset your weapon skills. And you will get quitte a lot of them imho.
    So if you play for example an engi, and you wanna switch from grenade to 1he and then back to grenade and then try out an Assault riffe: that is possible.
    And if you manage to wanna change your weapon type more then (18?) times, THEN you could attempt getting those ipr's i've talked about in a previous post.
    I'm not counting in on the tradeskills, evades, health and such..just be carefull with spending there.

    Btw about your reply on my post: S42 runs a lot. if you do 1 raid, the next raid you have a pretty big chance to win an unlearning device. (sector42 rolls it's loot before the raid starts) and yes, i also hate that raid a lot.
    Knights of Ka
    The Elysium Alliance

    Quote Originally Posted by Ocene View Post
    Einstein said, there's two things that are infinite.. the universe and human stupidity... and I'm not sure about the universe.

  11. #71
    Thank u for the update I know all this already. (and have looted a couple from s42)
    Now... once again ...
    i m not gonna ask you to put yourself in the position of a new player who has to roll at least 3-4 toons before getting one kinda right... (froobs ofc coz once they go paid ... then they re up for an even bigger surprise)
    I m gonna ask you to stop telling me how things are in support of the way they are but tell me why they should not change....
    I ve given (and others have as well) a lot of reasons for this to happen and i have yet to see a valid reason for it not to happen.
    Please ... tell me why ... not.
    Last edited by psyxorrr; May 19th, 2009 at 19:09:38.

  12. #72
    Quote Originally Posted by Prynxkjui View Post
    Maybe full account NT's don't need them. I reckon froob NT's may. Actually I guess froob NT's are a class that can experiment a lot with various weapons.
    Actually for quite a large level range, an NT using a weapon will OD an NT using a deck nukes.
    Dagger 220/30/70 Shade // Attempted 219/24/?? Enforcer // Canidae 180/0/0 Adventurer // World 185/26/32 Meta-Physicist// Cramp 150/20/35 Engineer
    Ya wanna fix something - give RK mobs better xp, make RK matter again.

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  13. #73
    Quote Originally Posted by -Nuc- View Post
    The Game Developers don't want you to have infinite IPR. They want you to be careful in your IP spending or use the tools they have given you to get more IPR.

    They don't want people willy-nilly tradeskilling and resetting. They don't want you to have consequence free IP spending.
    Quote Originally Posted by psyxorrr View Post
    Surely there must be some way they might every once in a while get something wrong though... and my opinion is the current ipr situation is one of the things they did get wrong.
    It makes the game less flexible, less fun and impossible for a newbie to learn.
    My idea is that there is absolutely no reason why i should be thinkin about my end game setup at level 1.
    Both good points, we do need a little more flexibility...but unlimited full IPR is simply overpowering.

    What's really needed is something intermediate between reset points and full IPR.
    Split all skills and abilities into 5-6 groups, for example:
    1. Abilities (str/sta/stam etc. + nanopool and body dev)
    2. offensive skills (weapons skills + MA + conceal+dimach/parry, etc. + inits)
    3. Evades
    4. travel (runspeed + swimming +nav skills)
    5. tradeskills (tradeskills + B&E)
    6. nanoskills

    Make group resets something that can be done maybe once a week (for trying out different weapons, for example), but resetting one group locks out other groups (and full IPR) for 4-6 weeks.

    This way you can try out a different weapon type every week if you really want, or tweak abilities to try out different armor types--but you can't dump everything into tradeskills, build a new set of armor, and dump the points back into weapon skills.
    .

  14. #74
    Quote Originally Posted by Keldros View Post
    Both good points, we do need a little more flexibility...but unlimited full IPR is simply overpowering.

    What's really needed is something intermediate between reset points and full IPR.
    Split all skills and abilities into 5-6 groups, for example:
    1. Abilities (str/sta/stam etc. + nanopool and body dev)
    2. offensive skills (weapons skills + MA + conceal+dimach/parry, etc. + inits)
    3. Evades
    4. travel (runspeed + swimming +nav skills)
    5. tradeskills (tradeskills + B&E)
    6. nanoskills

    Make group resets something that can be done maybe once a week (for trying out different weapons, for example), but resetting one group locks out other groups (and full IPR) for 4-6 weeks.

    This way you can try out a different weapon type every week if you really want, or tweak abilities to try out different armor types--but you can't dump everything into tradeskills, build a new set of armor, and dump the points back into weapon skills.
    .
    I like this idea.
    Quote Originally Posted by Perfekt View Post
    HEALTH WARNING: This reply was made on equipment that also produces sarcasm. Reply may contain bits of sarcasm as a result.
    Go go Godzilla! (Please)
    Please give us solo LE missions, FC
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  15. #75
    Quote Originally Posted by K1nkstaah View Post
    A full IPR should be.. 6 months out of game recharge. You can get IPR through normal methods, and remains a pretty good VP sink.

    Considering most people who burn IPR's are hardcore PVPer's adapting, making them cost VP isnt so bad, really.
    I am down for this
    Towerblock, 220/30/70 Engineer
    President of Steadfast

    And way too many alts...

  16. #76
    Quote Originally Posted by Keldros View Post
    Both good points, we do need a little more flexibility...but unlimited full IPR is simply overpowering.

    What's really needed is something intermediate between reset points and full IPR.
    Split all skills and abilities into 5-6 groups, for example:
    1. Abilities (str/sta/stam etc. + nanopool and body dev)
    2. offensive skills (weapons skills + MA + conceal+dimach/parry, etc. + inits)
    3. Evades
    4. travel (runspeed + swimming +nav skills)
    5. tradeskills (tradeskills + B&E)
    6. nanoskills

    Make group resets something that can be done maybe once a week (for trying out different weapons, for example), but resetting one group locks out other groups (and full IPR) for 4-6 weeks.

    This way you can try out a different weapon type every week if you really want, or tweak abilities to try out different armor types--but you can't dump everything into tradeskills, build a new set of armor, and dump the points back into weapon skills.
    .
    A very good idea and nice compromise
    And one more thing... about the tradeskilling issue...
    who would really take off all their gear, reset ips, tradeskill a lowbie set of armor or whatever and then wait for a week, reset ips again and put all the stuff back in to save a couple of mil?

  17. #77
    Quote Originally Posted by Keldros View Post
    Both good points, we do need a little more flexibility...but unlimited full IPR is simply overpowering.

    What's really needed is something intermediate between reset points and full IPR.
    Split all skills and abilities into 5-6 groups, for example:
    1. Abilities (str/sta/stam etc. + nanopool and body dev)
    2. offensive skills (weapons skills + MA + conceal+dimach/parry, etc. + inits)
    3. Evades
    4. travel (runspeed + swimming +nav skills)
    5. tradeskills (tradeskills + B&E)
    6. nanoskills

    Make group resets something that can be done maybe once a week (for trying out different weapons, for example), but resetting one group locks out other groups (and full IPR) for 4-6 weeks.

    This way you can try out a different weapon type every week if you really want, or tweak abilities to try out different armor types--but you can't dump everything into tradeskills, build a new set of armor, and dump the points back into weapon skills.
    .
    Would work if all weapon setups require the same amount of IP, however they do not. This would only get used if someone wanted to adjust nanoskills or reset all weps and go TS monkey or smth. You can't switch from Grenade to dual pistols with this system, without also reseting other stuff you might have IP in, like adventuring and riposte whatevah.
    - unless you wait 4-6 weeks.

    I don't see the problem with 1week CD full IPR, no cost.

  18. #78
    sad thing is people whinning against full iprs are the ones who don't need them or never used one.

    there is absolutly no reasons to say no to iprs, if you don't need one or don't want to use yours, don't use it and let others test different setups and have fun.

    don't forget we have to be 100% stripped off before ipr, it's not "just a clic" like perks reset service. it's still hard to reequip 300 symbs and weapons for some profs/breeds.

    FC should also lower BS's ipr prices (ie 5-10K vp for single ipr, 50K for a full ipr)
    and/or give pmers cheaper iprs in jobe.

    i'd love to see +IPRs or Full IPR every x month like veteran points for paying customers.
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  19. #79
    im totally for this. once a week isnt bad at all. it allows u to change ur character without trashing it. ive suggested it before but got flamed. and u can say it but i wont accept it, if u say i can already change my character. if you say i have IPRs ur right. but i dont like to use them because i wont get anymore. earning new ones isnt fun. perhaps its fun for some, but its definitely not fun for me to have to grind VP or spend 100m. i think those that resist this r just old school hardliners that will be upset because they spent 2 bil on resets and whatnot. sry for ur loss. i wont complain about it not happening though. my characters r fine as they r. i dont NEED IPRs. i just think it will be more fun.

  20. #80
    Level 1 - 219 : IPR works like today
    Level 220 : IPR is fully resettable but will cost you credits.

    So in short words : When you ding 220 you go naked to a NPC and click a few buttons then pay some credits for it. After all once you have reached 220 you should be able to tamper with your toon (IMHO).

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