550,000/60=9166.6666666666666666666666666667
Accuracy doesn't go up, if anything, it goes down.
That'd be cutting the hundreds off.
And again, accuracy, let's say in 1 hour someone did 360,060 damage:
DPM: 360,060/60=6,001
DPS: 360,060/60/60=100.016667 --> will be rounded (to closest) down to 100
while the 6,001 DPM can be divided by 60 to get 100.016667, the 100 from DPS when multiplied by 60 will yield only 6,000. So please, no more accuracy nonsense.I didn't say that DPM and DPS didn't rise and fall accordingly.... also, tinydump retains the DPM if that player was there for 2-3 minutes busting his hump and going afk for an hour afterwards, what's your point ? I don't like leechers, if someone comes to do raid/mission, I expect them to be active, and if they fail that - it shows...My entire post was an explanation of why DPS is pointless when you have DPM there already. Also, after I had a little chat about my constraints with Demoder on IRC:I'm pretty limited in adding more info into 1 script, just think about it, this is a regular line from the total damage script:
_1: 123,456,789 : Criticaldmg : 87.6% | 321,321 | 1234-123-1234
IF I add DPS, it'll look like this:
_1: 123,456,789 : Criticaldmg : 87.6% | 321,321 | 5355 | 1234-123-1234
that's 7 extra characters... per line... and if usually there's around 10-15 people listed on a single script, that would climb to 70-105 extra characters to show, which will effectively force the scripts to span over more parts because I'll have to remove 2 whole lines from them. I don't want to end up showing 6 people per script... it's too much fragmentation, and then there's the chat spam filter too in case you need to show too many scripts in a row...
So like I said before, I can add it to the personal stats scripts, where there's space to place them (they also span over 2 scripts tops), but not in the main scripts. And switching from DPM to DPS will only confuse others, who are already used to DPM from every parser out there.