Nah, I have the 3d libs all correct. Pretty much it is a problem with the ati drivers. It is noted all over the cedega forums. All native games run like a bat out of hell. Quake 3, quake 4, UT2k4. The 2 d rendering in cedega works like a champ it is in how ATI handles Opengl in their drivers. THere is a thread on a forum that ATI is rewriting the drivers due to so they work better with cedega.
I verified which open gl libs I am using using...
ldd /usr/bin/glxgears
linux-gate.so.1 => (0xffffe000)
libGL.so.1 => /usr/X11R6/lib/libGL.so.1 (0xb7e7c000)
libXext.so.6 => /usr/X11R6/lib/libXext.so.6 (0xb7e6d000)
libX11.so.6 => /usr/X11R6/lib/libX11.so.6 (0xb7da3000)
libpthread.so.0 => /lib/libpthread.so.0 (0xb7d40000)
libm.so.6 => /lib/libm.so.6 (0xb7d1d000)
libc.so.6 => /lib/libc.so.6 (0xb7c06000)
libdl.so.2 => /lib/libdl.so.2 (0xb7c02000)
/lib/ld-linux.so.2 (0xb7f1b000)
per doc and many forum posts this is correct. :-)