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Thread: Faction champions.

  1. #1

    Cool Faction champions.

    Okay, the goal of this item, is to have one per faction that is what everyone wants to get. Mostly for the prestige of it. Three truly unique items.

    Only lootable from the bottom of WTF or from another player.

    It would have the same mesh but have the three colour variations and some cases in the event the wrong side possesses it.
    Deliberately, does not have any buffs that make twinking easier.

    Revamp WTF so that it is challenging for a faction force of TL6s and TL7s to PvM and get down to.
    (If you use this, please! Please! PLEASE! Ignore the whining. If they can't do it in a week or a month then the players must just get more organised. Ask old friends to log in. Don't know but it must remain very difficult and need most of the faction to help get down there.)
    Have an NPC in each of the major cities, New Land, Athen and Rome, that will shout out in vicinity :
    The Gix Armour has been forged! Retrieve it so that we may triumph!
    This armour only has ten charges in it (damaged from the combat) so it can only be looted ten times and then it must be obtained from the dungeon again.
    The armour is only forged once every two weeks. So, you can hold onto it for a long time. If all factions have theirs, then no armour will be made.

    Every two weeks, it checks that the latest "champion" has logged on with that character in the past month. If they have failed to do so then it is removed from them and goes back into the loot table.

    -------------------------

    On loot equip to social back slot. Can not be removed.
    If loot is from mob boss then faction type = looter faction.
    Life = 10x lootings
    PvP flag = always set to true (regardless of gas levels)
    Flags: Visible, No Drop, Unique
    Can: Wear.
    Type: Armour
    Slot: Social back.

    To equip: [Nothing. Anyone that can loot it, can wear it.]

    Effects:
    If faction = item faction type then
    }
    City rent = -10%
    Proc effect: if faction = item faction type and user = PvP range then
    }
    User = Total HP + 1000 HP
    User = Total nano points + 1000 nano points
    {
    Else faction != item faction type
    {
    Wearer = Total HP - 3000 HP
    Wearer = Total nano points - 3000 nano points.
    }
    {
    ----------------------------------

    Oooooo-kay. So what does this mean?

    It means that in PvM our factions would be racing to get down to the boss (much like Tara,) kill it and loot it.
    (I think it would give a number of players great satisfaction if they could kill a mob that is a bit like me ... or a lot like me.)

    When you have the armour on, your faction does not want to see you die, they don't want to lose their Proc buffs.
    Anyone can loot it. So if someone in your side dies and you are fast, then you can loot it and stop the other side getting it.

    If the other side get it then someone takes a penalty but they have your item ... and hopefully you will want to get it back.
    They can't just take it and then stand around in Borealis mocking you because no matter where they are, they will always be attackable.

    It is useful in PvM, your faction will want you with them.

    It will make for three very paranoid people.
    (I see that as a good thing.)

    ------------------------------

    Notes:

    I am not sure that hit points and nano points are the best things. The penalties could make low HP setups even stronger. It could make others a lot or too powerful.

    However, besides just being a social item. I did want it to have some value.

    I also did not want it to be used for any easy twinking.

    You will note that is has a check on PvP range. If you are not in their range then you won't get the benefitial effects. This means you can't have a champion of TL7 standing around buffing TL3 twinks in a tower war.

    --------------------------

    Right, comments, suggestions, improvements other effects that it might have?

    |
    |
    V

    Edit:

    Anarrina pointed out that there is the issue of time zones. Thus the day that it spawns after the two weeks, the spawning and announcement could be random within that 24 hours.

    ...
    Talking to NoGoal, I realised the flaw in it being a social item. Can just turn off social tab and disable inspect. Thus:

    Have it change the players name to yellow or something.

    ...
    From Hvyshadows, it dawned on me that the game already tracks played time. Now sure people can leave their toon logged in but that takes up resources somewhere.
    There could be a played time threshold for people to hold onto the Gix armour.

    Don't play X hours in Q weeks? Remove it and add it back into the next raid's loot table.

    ...
    I am also tossing around the idea that while the wearer would get penalties by wearing the armour looted off the other factions. They should maybe give an AAO or AAD in aura to everyone except them.
    Last edited by JenShay; Jun 9th, 2010 at 02:15:36.
    Anarrina is just doing her job. Way nicer in IRC.|| High aptitudes in some things != social skills.
    "Don't debate with a troll. They are impervious and will bring you down to their level; in height range to beat you with their thick little skulls."
    Audible taste of Africa.
    One string.| How to bring a sense of accomplishment back. "Fr00bs play AO; sl00bs work it."
    Why so serious?
    Stick What? You mean there are not enough PvP-ers ... to get the BS running? ... how come ...
    Aeliniyah : Where exactly? ... it requires only 6+6 people to start a round of BS, yet they never run ...

  2. #2
    -.-

    86 views and nothing?

    No, "I like this aspect but it would be better in X way," or "This is a horrible idea because Q,"?
    If there are bits you don't understand, I can answer in PM so that your ego doesn't take a hit?

    Anything, that you want me or someone else to clarify?



    .

  3. #3
    Quote Originally Posted by JenShay View Post
    If there are bits you don't understand, I can answer in PM so that your ego doesn't take a hit?

    Gosh, and you wonder why people could care less what you have to say...
    **Proud Squad Commander of Nightmares End**

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    [ Rebel for Life ]~[ Clan 'til Death ]

  4. #4
    Quote Originally Posted by AryannaCK View Post
    Gosh, and you wonder why people could care less what you have to say...

  5. #5
    don't think something like this will work, specially if only 1 toon has the item. And besides I think Ao is already a big enough e-peenfest don't think we need more of that.

    I would prefer something like a keep you can take over and gives your faction a 24h benefit, until its open for attack again.

  6. #6
    What happens if you loot it and then log of? Especially as opposite faction...
    Edta 200 NT, froob , Setup, General of NEPA, Raid Leader of TLfiveplus (Froob Raids)
    Neutral For Life, AO For Ever!
    Please, let Clan and Omni return to Neutral Clan/Omni Resignation forms!

  7. #7
    Quote Originally Posted by EdtaatdE View Post
    What happens if you loot it and then log of? Especially as opposite faction...
    There is always when you log back on ... or after a month of you not logging in. Desperate enough to hold onto it and sacrifice a toon? Go for it.
    Anarrina is just doing her job. Way nicer in IRC.|| High aptitudes in some things != social skills.
    "Don't debate with a troll. They are impervious and will bring you down to their level; in height range to beat you with their thick little skulls."
    Audible taste of Africa.
    One string.| How to bring a sense of accomplishment back. "Fr00bs play AO; sl00bs work it."
    Why so serious?
    Stick What? You mean there are not enough PvP-ers ... to get the BS running? ... how come ...
    Aeliniyah : Where exactly? ... it requires only 6+6 people to start a round of BS, yet they never run ...

  8. #8
    ^^ That's exactly what would happen I think. At least it wouldn't change hands all that often. I'm sure people with more than 1 TL7 can go a few weeks without logging a specific one. It would just be an epeen thing, though I think everyone would harrass that player for a long time to let them have a crack at it.
    Awwww muffin, need a tissue?

  9. #9
    Hmm ... a poignant example of a jerk ... might show others how not to be ... sounds like a good thing to me.

  10. #10
    Regardless, it would happen. I don't think it's going to have that big a moral impact on people playing the game.
    Awwww muffin, need a tissue?

  11. #11
    Right, so you have again, outlined a problem and presented no solution to it ...

    <Leaves space for brilliant idea.>

  12. #12
    Unless the dungeon is lvl locked all it would take is dragging one well twinked lvl one toon down there and the chances of someone killing off said toon is close to nil.
    Malcom Ciafardoni
    Circle-G Inc. - The Past. The Present. Your Future.

    I'm not a gimp, I'm a trade skill Trader.

  13. #13
    *Nods* Though, they could keep the item away from the rest of their own faction by logging it once a month in an apartment.
    (Remember, looting it determines what faction it will be. If one of a faction exists already then they can't make a second.)

    They could also bring it around for buffs ... but to buff what? Since pretty much all other toons would be out of PvP range.
    Say they do use it for some reason, more realistically a level 9 trader ... then a team can kill the trader and any level character can loot it from that one's corpse.

    (In my mind game suggestions is the place we put forward and idea and then find the loop holes and then trying to fix them before they can come into play.)
    Anarrina is just doing her job. Way nicer in IRC.|| High aptitudes in some things != social skills.
    "Don't debate with a troll. They are impervious and will bring you down to their level; in height range to beat you with their thick little skulls."
    Audible taste of Africa.
    One string.| How to bring a sense of accomplishment back. "Fr00bs play AO; sl00bs work it."
    Why so serious?
    Stick What? You mean there are not enough PvP-ers ... to get the BS running? ... how come ...
    Aeliniyah : Where exactly? ... it requires only 6+6 people to start a round of BS, yet they never run ...

  14. #14
    I've read through this a couple of times and I'm still not sure I get it. Let me summarize the idea as I understand it.

    Create three unique, no drop items (one neut, one clan, one omni) that when held by a member of the correct faction, provides a benefit (reduced city costs, extra HP, extra nano, etc.) for the entire faction. When held by an opposing faction, no benefits are accrued for the assigned faction of the item although some sort of debuff occurs for the toon holding it. Also, whoever wears this item (which is automatic when picked up) has a constant PvP flag. If this person is killed, then the item reverts back to whever the dungeon is that it is held and everyone has a chance to go back there and get it again. The item is put on a timer so that if the toon holding it is inactive for 30 days, it will re-spawn back in the original location, but they can circumvent this by logging their toon in once per month.

    If I'm correct in my understanding of this, it is truly a unique idea. The biggest issue I see with this is that after the first three items have been looted, it's pretty much over as a coordinated instance. Your point about someone sacrificing a toon is a good one, but I'm sure that there are a lot of people out there that would be perfectly willing to put one of their TL7 toons on ice since they don't play them anyway. And once a person holds the item, the opposing faction will have no way of knowing when the item will become available again. That means that you can trade the item essentially indefinitely within your faction through the simple means of escorting the wearer to where ever the item spawns, kill him yourself, and have a new toon loot the item. Unless you have some sort of planetary announcement ala elightenment pop up, then you'll have no way of knowing that this is taking place. And even if you do, the time it would take to coordinate some folks to get to the place where the item spawns to try and take it back would be far longer than the time it takes to meep out of there with the item.

    At a minimum, the items would need to respawn at regular intervals to have any chance of making this something that people would get excited about beyond acquiring them for the first time.
    Quote Originally Posted by Gunfytr View Post
    I have played my toon 280 days. You have played ur toon 36 days. My toon is better. Get over it.

  15. #15
    Sorry, going to just pull this out of quote to try clear it up. Hope it helps.
    Quote Originally Posted by Hvyshadows View Post
    I've read through this a couple of times and ...
    Create three unique, no drop items (one neut, one clan, one omni)
    Only one item would drop. The faction type of the item would be determined by the looter.
    For that kill in that two week span. After two weeks, the remaining two factions could go after the item for their version.


    that when held by a member of the correct faction, provides a benefit (reduced city costs,
    ... to only the wearer's org. Meaning that orgs might fight over it to benefit themselves. Helps breed possible in fighting come rent time.

    extra HP, extra nano, etc.)
    For just those in aura range, which are of the same faction as the Gix's flag.

    When held by an opposing faction, no benefits are accrued for the assigned faction of the item although some sort of debuff occurs for the toon holding it.
    A case of depriving the other faction and lauding it over them. Makes it easier in 1v1 to take it back but if your faction is good at defending you ... hostilities, conflict, fun.

    Also, whoever wears this item (which is automatic when picked up) has a constant PvP flag. If this person is killed, then the item
    Can be looted from their corpse by anyone and so on until it has been corpse looted ten times.
    Then it ...
    reverts back to whever the dungeon that it is held and everyone has a chance to go back there and get it again. The item is put on a timer so that if the toon holding it is inactive for 30 days, it will re-spawn back in the original location, but they can circumvent this by logging their toon in once per month.

    I think it will need to just be a month max that you can hold it. Guess they can trade it off by killing each other or something. Not sure how to fix this.


    If I'm correct in my understanding of this, it is truly a unique idea.
    Thank you.

    The biggest issue I see with this is that after the first three items have been looted, it's pretty much over as a coordinated instance.
    ...
    At a minimum, the items would need to respawn at regular intervals to have any chance of making this something that people would get excited about beyond acquiring them for the first time.

    My hope was that people would be killed and the item passed ten times within about two or three weeks. So that it would be in demand every fortnight or month and that there would be two or three factions racing down to get it.
    Number of corpse loots and time that it spawns might need adjusting.


    Ooooo just occured to me, will put it in OP ...
    Anarrina is just doing her job. Way nicer in IRC.|| High aptitudes in some things != social skills.
    "Don't debate with a troll. They are impervious and will bring you down to their level; in height range to beat you with their thick little skulls."
    Audible taste of Africa.
    One string.| How to bring a sense of accomplishment back. "Fr00bs play AO; sl00bs work it."
    Why so serious?
    Stick What? You mean there are not enough PvP-ers ... to get the BS running? ... how come ...
    Aeliniyah : Where exactly? ... it requires only 6+6 people to start a round of BS, yet they never run ...

  16. #16
    Okay, I understand it better. My interest in the PvP aspects of this game a passing, so it's not something that excites me all that much, but that doesn't mean that it's not an interesting idea. I see a number of challenges that you would need to overcome in order to make this viable.

    1) If you are allowed to loot the item off of the corpse of a dead player, then essentially the item would stay in the hands of one faction/org for a really long time (until it's been looted 10 times). As much as the ongoing PvP potential seems kind of fun, I really would recommend that it; a) reverts to the original dungeon upon the death of the holder, and b) it automatically respawns back to the original dungeon after a set period of time regardless of activity. It's only going to be fun if everyone knows it's coming up and has time to prepare for it.

    2) Having the item benefit only one org within a faction will create division within that faction. I realize that the goal is maybe to stir things up a bit, but I see this as doing more harm than good. Perhaps have a benefit that affects the entire faction, and then something extra for the Org that holds the item?

    3) The "zergfest" effect. My biggest problem with Tara (which is different than what you are suggesting, but has some of the same elements) is that it tends to be a lot of waiting around for a couple of minutes of activity. With the choke points in that dungeon, there's really not a lot of strategy involved other than getting everyone to move at one time and use assist. I think to make this something really fun, you'd want to look at ways of prolonging the conflict. Maybe a special suppression field that limits the PvP dmg cap even further to 10 or 20%. Towers or areas that can be controlled and provide healing/attacking benefits to the team holding them. Something special for the Neuts that are not going to be able to field anything like the kind of numbers that Clan and Omni are. That kind of thing.

    I'm definitely looking more at the conflict to get the item as the focal point, where I think maybe your idea is to shift the focus to the person holding the item and their adventures, so my ideas are probably skewed a bit.

    My 2 credz.
    Quote Originally Posted by Gunfytr View Post
    I have played my toon 280 days. You have played ur toon 36 days. My toon is better. Get over it.

  17. #17
    I like the idea, I am however thinking more along the lines of a Tower or dungeon that needs to be controlled.
    The faction controlling it gets definite advantages within the stronghold to thwart any attackers.
    PVP at any time regardless of TW's. Perhaps even some nasty NPC's that are sided with the faction controlling the tower.
    If ownership of the tower is changed it can only be attacked again after say 8hrs.

  18. #18
    [Edit]:
    Quote Originally Posted by Alducio View Post
    I like the idea, I am however thinking more along the lines of a Tower or dungeon that needs to be controlled.
    What if WTF became both?

    If you win the armour and still have your version, then you get an easier route down to defend the place and keep the others from getting their version.
    [/Edit]
    Quote Originally Posted by Hvyshadows View Post
    ...
    1)
    a)
    b)...
    I agree with b) totally and not so sure about a)
    I like the idea that The opposition can wave it in your face or that someone on your side can pick it up and carry it.
    Quote Originally Posted by Hvyshadows View Post
    2)
    I think this should only be considered after the effects are seen. Maybe people will surprise us and take turns.
    Quote Originally Posted by Hvyshadows View Post
    3)
    Yes. I only chose WTF because of the location and because I like how the factions start at different points.
    It would need a total revamp:

    • Corridors made wider.
    • Split into zones for loading and lag issues.
    • Mobs, doors and traps.

    An example would be a room with a few mobs that have to be dealt with in one go, no pulling, door locks behind you. Keys to next room are on their corpses.
    Then a team or two has to tank each of the three mobs or see damage dealers and support professions gets wiped out like flies.

    Another one, is an impossible mob. With pretty high perception. It would take a concealment twink to get past it and activate the lever.
    Quote Originally Posted by Hvyshadows View Post
    I'm definitely looking more at the conflict to get the item as the focal point, where I think maybe your idea is to shift the focus to the person holding the item and their adventures, so my ideas are probably skewed a bit.
    I would like to see both aspects developed.

    Once they have the item. I am hoping that the person with it (determined by raid loot permissions) will be a rally point. Defended and gathered around for the buffs.

    It has a similar aspect to flag games, keeping them alive so the flag isn't regained. In this case alive for the aura.
    ... but they have to stay in range. So that means they will probably be in nano and weapon range.

    It could be very interesting.
    Last edited by JenShay; Jun 9th, 2010 at 02:12:56.
    Anarrina is just doing her job. Way nicer in IRC.|| High aptitudes in some things != social skills.
    "Don't debate with a troll. They are impervious and will bring you down to their level; in height range to beat you with their thick little skulls."
    Audible taste of Africa.
    One string.| How to bring a sense of accomplishment back. "Fr00bs play AO; sl00bs work it."
    Why so serious?
    Stick What? You mean there are not enough PvP-ers ... to get the BS running? ... how come ...
    Aeliniyah : Where exactly? ... it requires only 6+6 people to start a round of BS, yet they never run ...

  19. #19
    Can have new PvP?
    Please, give change form. Want main be neutral. Red vs Blue are boring now.
    220 veteran player, no more complain for level alt. Do something and stop whine! (Take cry people friend with you.)
    Means: the new client to run FASTER on old hardware _________________ Faction champions.

  20. #20
    Fung Wan Online had a similar system, for uber unique items that only could be taken from other players in PvP, there was one of each item type and the player was constantly flagged when the item was carried

    I think it had a reset timer if the player logged off, but it was a blast to see players with the items, big glowy things that could be seen from a mile :P
    General of Horizon. Member of Unity. Frequent visitor of Free Spirits and The Last Element.

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    Rafeg
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