I personally don't worry (as much) about what players are learning or not learning when it comes to being in OST-teams. It's an issue yes but not anywhere near what I consider to be the main problem.
The main problem to me is that people are rapidly (and most have already) completely forgotten that AO is more than learning your profession and getting good loot fir it.
AO has an atmosphere. AO has a story. There are a lot of things going on in the world of AO. AO is more than a ladder you have to climb.
AO is supposed to be an experience. You start out with nothing in this world and you and the people you meet have to live in this world and progress and experience all the interesting things that happens in it together. To me, this is what a MMO is. If I simply wanted to climb up some arbitrary ladder and maybe PvP some, I'd just play Tetris and compare my score to a friends score or something. I realize that this is a somewhat silly analogy but the point is, a MMO to me is a lot more than just making sure that the numbers on my characters are bigger today than they were yesterday by any means necessary.
Enjoying the world of AO for all its glory, like people used to do back in the early days when people even roleplayed, is destroyed when progressing through the game is limited to doing incredibly easy solo-dailies that has a whacked risk-reward balance and no need to interact with other people, sitting afk on a hill in ely and doing loads of inf missions at level 160 with 220's doing all the DD.
At that point, most things that make AO what it is (or was), is lost.
My biggest worry is that FC is sometimes dealing with quick-fixes rather than fixing things in ways that maintains what AO is. My worry is that those people working at FC now are all so relatively new that they all came here after AO had turned into what it is, so all they know is how to maintain what it is, not what it was. What it currently is, compared to what it was, is not progress to me. A lot of things have improved of course and I realize that Means and the rest have done and are doing a lot of good things for the game. But the CORE aspect of the game, is perhaps unknown to them. I honestly don't know.
But when I see permanent systems put in place to combat problems in the game, that takes even more away from what AO used to be, then I just think that FC is running around slapping bandaids on cracks in the dam, before it fails completely. Daily missions is a bandaid that doesn't make the GAME better, it just makes leveling easier. This could have been achieved in MUCH better ways, that supports teaming and exploring and all that good stuff. But they decided not to. And it's the reason they decided not to.. that worries me. Not doing anything about OST'ing is also a bandaid fix. They don't want to deal with the actual problems head on in a logical way so they just leave it as it is and throw their hands up in the air and say "weeeell what can you do, it is what it is" or whatever. And that worries me.
Sometimes it simply feels like both FC and half the playerbase have given up on Anarchy Online and no graphics engine is going to change that.
FC have had the balls to start a total rebalance of professions and to start work on a new graphics engine for the game. I have commended them for this in the past and I still do. I like the fact that they are willing to jump in with both feet like that. But the core aspect of the game and how its played continues to suffer and HOW people play the game and HOW they experience the game is to me A LOT more important than how the game looks. It's also a lot more important than giving tl7's another item-farming dungeon to fart around in. It's also more important than me doing "this" to kill a mob before rebalance on my trader compared to doing "that" to kill a mob after the rebalance.
Anarchy Online is bleeding and it has been for years but all the doctors are combing its hair over and over as if that was important!
It's bleeding ffs!
Someone pay attention!