Oh well. Keeping a New Year's resolution for six months isn't too bad but I think this is pretty important.
Things I think we need:
- All current QL 1 - 200 armour and weapons be extended through to QL 300 with pattern scripting.
- Change the mission range from 1 - 250 to 1 - 300.
- Open the unused zones and populated them with 200 - 400 level monsters.
- More dungeon options. The worst is levels 100 - 125 ... and 150+ is pretty slow with only a feebly designed dungeon Inner Sanctum for company. A miniture one on newbie island might be fun and so would a few over lapping ones, ranges 18 - 50, 50 - 75, 75 - 125.
- I don't agree with increasing the XP in RK but think there should be some items or quests that get this under utilised part of the game frequented by sl00bs more.
- I think we still need more work on the low level content and maybe some tutorials in game on how implants work? We are not retaining enough of the people that do try this game.
- Obviously, the new engine would be great when it arrives.
Edit:
- Some improved AI, mobs that seek out some help, root and run out of range of melee, etc
/Edit
Now as Jonny Storm puts it:
Flame on!