I keep seeing agents posting that they want to trade CH and I want to put the idea to rest.
I really don't know where they got this idea in their heads. That somehow trading CH would open us up to some other kind of awesome defense making the gimpy tool sets in other professions viable. Of course, everyone is entitled to their opinion but I fear this one is incorrect and would like to sway people away from this idea.
- As it stands now, one of the only advantages Opifex has over Trox as an agent at end game is the fact that we don't have nano pool issues. If we traded CH we'd lose that. Opi would quickly become, like shades, just a far inferior breed for agents
- Other professions don't "trade" things for upgrades. Even if you would use crat stun as an example of a "trade" I'd say it hasn't been around long and is looked at as a mistake at this point because there was no counter to it (unlike CH)
- New mimic ideas are great, especially ones that let us insta switch while cancelling non-agent buffs. Basically any system that doesn't let us carry OP perks/nanos/whatevers from one profession to the next, would allow us a deeper tool set in each profession. But in no way would these require a removal of CH.
- CH, as it stands now isn't currently overpowered, many profession can debuff it, some can stop it completely and shades can Alpha through it. Crats, Docs, Enfos, MAs, other Agents and NTs can init debuff it. Soldiers and MPs can stop it completely, and MPs and Docs can debuff it's usefulness (heal eff).
- The audacity of saying it's ok to trade away one of the primary tools that some agents have used since practically the beginning of time is also beyond me. No one would ever suggest a soldier give up AMS or for an MP to trade his pets, or and NT not use nukes. If someone doesn't like the profession they are playing, they are free to suggest options with new and different play styles. But to trade the primary tool that others quite like for your upgrades is quite selfish in my opinion.
- Many agents also have very tailored builds that center around being effective healers. By removing CH this could instantly make a large amount NoDrop gear obsolete. While this is often true with upgrades, the amount of items this could potentially devalue is more when changing the entire play style of a profession.
- What a lot of people offering to trade CH forget is that by giving us access to so many different professions, it necessitated giving us only limited access. Agents will never get to be full versions of every profession. The problem is that is further limited by the fact we can TP and switch profession while still maintaining some of the tools from a previous profession. This put Funcom into a situation in which they could only give us the "little" buffs from each profession on top of the debuff from mimic. This is the crux of the problem.
- If we were given some type of new defense that persisted all across the other mimics, this would be yet another one of those things that would necessitate limiting what we have access to in each mimic. This is the heart of the argument of those willing to trade CH, as CH, despite all the debuffs, is still barely clinging to viability. But you add that static defense, and you have yourself something that is approaching overpowered. The question is, why do we have to have new defense added that way?
- The suggestion of a new defense that persists across mimics is by no means the only way to open up the profession to versatility. Rather this is (imo) an ill thought-out idea meant to keep us from having to worry about defense in whichever new mimics become viable. Surely we'd never get things like SWS (in mimic fixer only) if we had our own defense. And if we did, we'd be ridiculously over powered.
- What could be done instead is to make the defenses of the professions we chose to mimic be the ones we need to use as our defense. This would force FC to create a new kind of "true" mimic in which would could not carry over buffs from previous mimics. Some have suggested perks as an addition bonus, this too is a good start.
- New insta-switchable mimics that would cause us to lose buffs from a previous mimic is also a fantastically interesting idea to altering play style, it would open up almost limitless new possibilities and not turn us into some old DD/evader template.
- With diversity comes limit to our persistent tool set. With too strong a persistent tool set, diversity must be limited. We can't ever be a jack of all trades, with a giant AS to ram up your butt.
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Note: I may update this post if this unfolds into a good debate, as I'm sure there might be one or two points I have forgotten