Oct 23rd, 2008, 17:48:50
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#221
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By your powers combined..
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When updating AoRK with Demoder's Patcher I am getting a lot of:
Response Code: 404
Hopefully this will not screw up the map itself, will let it run through it's process and see what happens ^_^
edit:
checksum fail here as well, downloaded it directly instead from the link in the OP.
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Transcendence
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220 iii "Quilluck" iiiiii :: iii "Quillster" i 165
074 iii "Tradeursoul" i :: i "Fourthaid" ii 220
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Last edited by Quilluck; Oct 23rd, 2008 at 18:01:40..
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Oct 23rd, 2008, 17:50:30
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#222
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Pumpkinhead Eliminator
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im trying to update AoRK, it starts updating, but keeps failing
not sure why
Edit: got it working, had to edit all map files and add CoordsFile MapCoordinates.xml, then updated and worked
__________________
Atlantean (Rubi-Ka 1)
Deathkillz 220/20 Soldier
Fixstar 220/18 Fixer
Deathskillz 139/2 Engineer
Last edited by Deathkillz; Oct 23rd, 2008 at 18:01:07..
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Oct 23rd, 2008, 17:52:04
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#223
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xaun agreed with me :D
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got a ****load of 404 error codes and in the end a checksum fail...something like this
[ERROR] The updated distribution did not match the remote distribution.
Update failed.
i'm using the updater for the maps
__________________
Freedom or death!
Anything then being an Omni Tek Corporate slave!
Created 2005-11-16 (paid main that's all mine  )
Created 2005-02-03 (froobie)
Created 2007-10-11 (second paid account because i wanted a freaking shade :P)
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Oct 23rd, 2008, 18:20:58
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#224
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Hobby Mapper
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Was missing a few files on server, fixed now
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Oct 23rd, 2008, 18:38:33
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#225
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xaun agreed with me :D
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great  think alot of people are happy now they have their maps again... my org atleast is.
__________________
Freedom or death!
Anything then being an Omni Tek Corporate slave!
Created 2005-11-16 (paid main that's all mine  )
Created 2005-02-03 (froobie)
Created 2007-10-11 (second paid account because i wanted a freaking shade :P)
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Oct 23rd, 2008, 18:52:42
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#226
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Hobby Mapper
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Also added fixed files for all maps
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Oct 23rd, 2008, 19:59:15
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#227
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Pumpkinhead Eliminator
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just wanted to say GREAT JOB with the APF maps
AWESOME!! 
__________________
Atlantean (Rubi-Ka 1)
Deathkillz 220/20 Soldier
Fixstar 220/18 Fixer
Deathskillz 139/2 Engineer
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Oct 24th, 2008, 00:30:54
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#228
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Supa Leet
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I used Demoder's updater and I double checked to make sure my map files had "CoordsFile MapCoordinates.xml" in them and my maps still do not work. Any ideas?
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Oct 24th, 2008, 00:46:52
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#229
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Supa Leet
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I can not get the SL map installed and I cant figure out why. Here is what I did:
I installed it to the planetmap folder. Like it said to.
-The readme says "Rename \Funcom\Anarchy Online\cd_image\gui\default\MapCoords.xml to MapCoords.org" I do not have a mapcoords.xml file in the default folder, so what am I suppose to do?
-It also says "Move MapCoords.xml that was extracted, to gui\default\" Which mapcoords? I see original and modified, which ones do I move?
The installation process in the readme confuses the living hell out of, can anyone dumb it down for me?
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Oct 24th, 2008, 01:28:54
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#230
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Supa Leet
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Quote:
Originally Posted by Rockempire
I used Demoder's updater and I double checked to make sure my map files had "CoordsFile MapCoordinates.xml" in them and my maps still do not work. Any ideas?
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I couldn't get the AoRK maps to work, either. I finally went to the AoRK website and downloaded the new AoRK v2.0:
http://wiki.flw.nu/tiki-index.php?page=Atlas+of+Rubi-Ka
I deleted the old AoRK folder and replaced it with the v2.0 folder, and now the maps work fine.
Quote:
Originally Posted by Rubyzero
I can not get the SL map installed and I cant figure out why. Here is what I did:
I installed it to the planetmap folder. Like it said to.
-The readme says "Rename \Funcom\Anarchy Online\cd_image\gui\default\MapCoords.xml to MapCoords.org" I do not have a mapcoords.xml file in the default folder, so what am I suppose to do?
-It also says "Move MapCoords.xml that was extracted, to gui\default\" Which mapcoords? I see original and modified, which ones do I move?
The installation process in the readme confuses the living hell out of, can anyone dumb it down for me?
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This is exactly what is happening to me too. I'm just as confused about what to do.
Last edited by tiralee; Oct 24th, 2008 at 01:38:51..
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Oct 24th, 2008, 06:47:28
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#231
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Hobby Mapper
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Quote:
Originally Posted by Rubyzero
I can not get the SL map installed and I cant figure out why. Here is what I did:
I installed it to the planetmap folder. Like it said to.
-The readme says "Rename \Funcom\Anarchy Online\cd_image\gui\default\MapCoords.xml to MapCoords.org" I do not have a mapcoords.xml file in the default folder, so what am I suppose to do?
-It also says "Move MapCoords.xml that was extracted, to gui\default\" Which mapcoords? I see original and modified, which ones do I move?
The installation process in the readme confuses the living hell out of, can anyone dumb it down for me?
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Problem is that the readme is for the old type of xml. Before latest patch the xml was located inside the gui folder, now it has moved to planetmap.
Do this with v0.3(0.4 coming today or tomorrow):
- Put the map in the planetmap folder under AoSL.
- Look at the first post in this thread and download AoSL 0.3 fixed files and xml.
- Put those files in the AoSL folder too and it should work.
Last edited by onack; Oct 24th, 2008 at 06:51:44..
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Oct 24th, 2008, 06:49:49
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#232
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Hobby Mapper
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Quote:
Originally Posted by Rockempire
I used Demoder's updater and I double checked to make sure my map files had "CoordsFile MapCoordinates.xml" in them and my maps still do not work. Any ideas?
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What is the problem? White map or no map at all, and which map.
White map = corrupt map, delete and redownload.
Map wont open and gives error that the txt is wrong or xml missing:
Make sure its spelled in the txt with CoordsFile MapCoordinates.xml without the quotes
Last edited by onack; Oct 24th, 2008 at 06:56:27..
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Oct 24th, 2008, 07:20:47
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#233
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Supa Leet
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Quote:
Originally Posted by onack
Problem is that the readme is for the old type of xml. Before latest patch the xml was located inside the gui folder, now it has moved to planetmap.
Do this with v0.3(0.4 coming today or tomorrow):
- Put the map in the planetmap folder under AoSL.
- Look at the first post in this thread and download AoSL 0.3 fixed files and xml.
- Put those files in the AoSL folder too and it should work.
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My hero.
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Oct 24th, 2008, 10:08:30
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#234
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Soldier with Pets
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I absolutely LOVE the APFs maps.
A big THANK YOU 
__________________
Astarra "Esthaer" Hakhamaneshi, Atlantean Clan Female Pistol Nanomage Engineer 220/30/70
Maryam "Mirienne" Hakhamaneshi, Atlantean Clan Female Pistol Solitus Engineer 220/15/60
Member of Infinity
Mavritanic:"start this topic is your selfowning"
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Oct 25th, 2008, 21:56:27
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#235
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Doctor Professional
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As far as I can tell I've done all I should:
- Reset default map to normal
- Deleted old AoRK folder
- Replaced with new downloaded AoRK folder
- Tried "/setoption PlanetMapIndexFile normal/PlanetMapIndexNormal.txt"
I still get the "Error loading file: xxxxxxxx\PlanetMapIndexNormal.txt"
Please hlep meh.... 
__________________
Quote:
Originally Posted by Stick
what? you mean there are not enough pvp-ers in this game to get the BS running? that's impossible. shocking. it cannot be. then how come every freakin balance/LE mish/VP idea is shot down by a pvp-er because he says the majority of the players are pvp?
you are probably mistaking. go do those numbers again.
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Oct 25th, 2008, 23:19:03
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#236
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Evil Overlord
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Still cant get AoSL to work right, AORK works fine though.
I downloaded the MapCords.xml and placed it in the AoSL folder, and it still gives an error upon loading, but if you add in the line that points it to MapCordinates.xml in the planetmap folder like recommended by FC it works, but it uses the default cords, so sanctuaries and Pand doesnt work.
Ive tried pointing it to the map cords file that you added to the AoSL folder aswell like it is in the AoRK txt file, but that gave an error on loading too. Don't really get what that updated xml file was supposed to do as it didn't seem like it changed anything, unless I'm doing something wrong.
__________________
Krause Equip
Quote:
Originally Posted by Means
This is going to get done if it kills me or preferably someone else.
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Oct 26th, 2008, 00:30:45
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#237
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Hobby Mapper
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Remember the difference in names on the default and modified (CoordsFile AoSL/MapCoords.xml). You also need to download the fixed txt and overwrite your current.
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Oct 26th, 2008, 00:39:13
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#238
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Evil Overlord
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Quote:
Originally Posted by onack
Remember the difference in names on the default and modified (CoordsFile AoSL/MapCoords.xml). You also need to download the fixed txt and overwrite your current.
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Hmm don't see the fixed .txt file, but the download page now shows a v.4 beta, gonna try that.
__________________
Krause Equip
Quote:
Originally Posted by Means
This is going to get done if it kills me or preferably someone else.
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Oct 26th, 2008, 00:44:26
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#239
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Hobby Mapper
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At the very top, and yes, just released AoSL 0.4, not all mirrors up yet.
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Oct 26th, 2008, 10:36:33
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#240
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Doctor Professional
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Quote:
Originally Posted by onack
At the very top, and yes, just released AoSL 0.4, not all mirrors up yet.
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I am pretty sure I've done all that, but STILL get the same error message with PlanetMapIndexNormal.txt file...
I have no idea what to try next in order to make my maps work for me.
EDIT:
I think it has to do with the MapCoords file...
How many must there be and where should it/they be placed?
EDITEDIT:
Weird... Just downloaded it again and now it seems to work.... No idea why, but it does 
__________________
Quote:
Originally Posted by Stick
what? you mean there are not enough pvp-ers in this game to get the BS running? that's impossible. shocking. it cannot be. then how come every freakin balance/LE mish/VP idea is shot down by a pvp-er because he says the majority of the players are pvp?
you are probably mistaking. go do those numbers again.
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Last edited by Mekh; Oct 26th, 2008 at 11:00:56..
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