I have a resonably well leveled nanomage enforcer, and as of late I've seen a little bit of antagonism and maybe even hatred for my type of character. Yes, I do have slightly lower hitpoints than the 'ideal' enforcer (Atrox), but when I try to do my job (beat things up) I get yelled at for tanking the second I take my helmet off (freaky nanomage head).
Case in point: I was teaming with an atrox enforcer 3 levels above me; a mob starts attacking us, so I attack in hopes that one of us two enforcers will get aggro and let the rest live. To my surprise I get aggro over a Stygian/CAS/Heavy Tank/Jack's Gloves atrox enf that is 3 levels higher than i am. The mob does not want to aggro anyone else, so I continue tanking. After the mob dies, the atrox and other members of the team basically say leave the job to the real enforcer. I swallow my tongue and keep fighting, only to get aggro again and successfully pwn again and recieve similar remarks from teammates. Ok, with that said I have a resonably well equipped character (Dual ql 142 & 118 ITD/GOT Tank/dual VTE/ql 130 set of mantis/Shades of Luc/ql 120 imps @ lvl 87).
So the hit point difference really shouldnt be that great, right? I should be at least comperable to a soli enforcer at this point as far as HP. I see no reason why I should be the subject of ridicule...If i can do my job and stay alive, i'm not a gimp. Maybe while tanking Ian and friends at level 200 i'll need that extra lot of HP, but for level 87...there are alot of enforcers that are worse off. Now with the release of SL looming, the extra bit of nanoskills are going to be needed i'm sure because of the new nano programs; this is the nanomage's main advantage - using the better nanos earlier and being able to mongo more and layer themselves more because of increased nano pool.
I think I'm running off course with what I'm trying to say, so I'll just say "what do you think about nano enfs?"