Okey, some of this was discussed in the following thread (http://forums.anarchyonline.com/show....php?t=433666), but since that also turned into a small flame fest, i've decided to try and make a new thread for it here, while hopefully the old thread can contain the flames.
As we all know there are not unlimited content in AO, and i think i can safely say that all of us want more Content, perhaps especially high-lvl content/Raid-zones.
Currently there are only a few raid-zones, Pandemonium, Bio-Dome, Alien Playfields and to some extent Camelot.
So, one of the highest prioritys should ofcourse be to make new/more raid content.
Another change FC should consider is making the current content accessible by more people and at their chosen time, not like it is today, where most content is owned by point-based bots. This prevent Guilds/Orgs/friends from accessing this content.
So, my suggestion for change is the following.
Instance all current raid-zones, and make them accessible by a key-system similiar to Bio-Dome.
Let there be several different sized boxes with keys for the different raid-zones. As an example you could have the following. (I'm using Pandemonium as an example here, but it could be any raid-zone)
Tiny box of Pandemonium Access Cards (up to 6 people)
Small box of Pandemonium Access Cards (up to 12 people)
Medium box of Pandemonium Access Cards (up to 18 people)
Large box of Pandemonium Access Cards (up to 24 people)
Huge box of Pandemonium Access Cards (up to 30 people)
Gargantuan box of Pandemonium Access Cards (up to 36 people)
This way the developers could adjust the content to the amount of people in the raid, avoiding the possibility for players to Zerg the content by just tossing more people on the raid. Each of the raids would be more or less equally hard because of the fact that the developers would know the maximum amount of players in the raid, and could adjust the difficulty accordingly, making sure the raid always was a challenge, nomatter if you were 18 people or 36 people.
This would also make new content last longer, since it would probably take the playerbase some time to actually figure out how to do a new raid zone, instead of just invading it with a 100+ people raid bot.
In other words, if you went into pandemonium with access cards from a Gargantuan box, the raid would be harder (more mobs, longer, harder mobs, different mobs, different tricks, perhaps even different loot tables)
than if you went into it with an accesscard from say a Medium box.
For some raids/raid-zones there might only be a Large and Huge box of access cards, while for another raid/raid-zone, you would only have a tiny/small box of access cards.
And with this content being instanced, you also make sure that everyone can actually access the content, compared to today when most of the content is camped by the zerg-bots, making it hard for Orgs or other groups of people to get access to the content. Or they could get access to it, and become very unpopular with everyone else who is on the zerg/point-bots.
Now, taking this even one step further, you could rotate on which raids are instanced in a particular week, while making other raids/raid-zones happen in 25% zones in that week, or being as it is today, to provide those who enjoy the thrill of the adrenaline when competing for a boss with another raid group.
That way you would get more variations of the same content, thereby making the same content last longer.
Quick example.
Week 1: Camelot/Tara: 25%, Pandemonium instanced and APF as it is today.
Week 2: Camelot/Tara: Instanced, Pandemonium in 25% gas, and APF instanced
Week 3: Camelot/Tara: As today, Pandemonium as today, and APF in 25% gas.
Imagine all the fun this would lead to :-)
Another alternative would be to give access to all raids/raid-zones as Instanced content, but in addition to that leave them as they are today aswell, giving the playerbase the best of both worlds.
PS! No flames, and please keep things civil and constructive critizism is always welcome. Useless whines are not :P