A couple of ideas I can see to improve tower combat and help lag.
1. The controller area is a level capped zone at the high end only. Keep the high levels out of low level controllers.
2. No PvP level caps (except rule #1). I'm tired of tabbing through 100 low levels to find my target. You got 1 min to evac the area...that is more than enough time for anyone to figure out they are in the wrong place. This has a ton of good effects including removing spying and fixing lag in major high-level battles.
3. Something has to be done regarding tower defense when very few or no org members are on. Maybe set a timer based on # of online player until gas returns to 100% (a moving peak during the attack so that players just can't log to reduce attack time). If FC wants ppl to put the time it needs to build good bases, they need to make them reasonably difficult to destroy.
4. Once you are in the controller zone, you are in. If you leave the zone willingly (not crowd control), you cannot return for 5/10/15/(pick one that you like)/..minutes.
5. Once an attack is initiated, update the controller to say when the gas will return to 100%. This way the defense team knows how long they will need to hold their ground. I have yet to do a BS mission since NW came out. Maybe this is a secret nerf on xps and suckered us with that side xp bonus.
6. Coupled with #3...allow the org to 1/day to change their gas to 100% for some time (8-9 hours is a good recommended sleep ). This will allow ppl to actually sleep and enjoy real life without fear of having to re-assemble their 100 tower base over the next 10 hours. It isn't easy cramming 100 towers into those lots of land. It could take hours to layout a good configuration.
I'm sure I went overboard on some of these ideas...and maybe not strong enough on others. I hope these ideas strike a chord with some of ya.