Lol guys!
Wielding Profession Nanodeck. and
Martial Artist and
Bio Metamor from 1743 and
Sensory Impr from 1743
for 63 add melee damage?
Other nanos were changed as far as I see, but this is a real basic nano with "some" benefit that shouldnt be so hard to cast. I am lvl 218 with all lvl 8 research done and I come up 200 nanoskills short for casting this. my symbiants are 220-240ql, ql300 armor but obviously not combined scout.
Do i need to build and run a set of combined scout just so i can be combat buffed?
It would be very nice if some basic nanos would be easy to cast on MA, unless this is destined to be a nano casting profession and I should really abandon combined merc for combined scout.
Nano Crystal (Stutter Step)
Rarity: Unknown
Quality level: 220
Requirements:
Use:
On Self:
Fourth Specialization Completed. and
Must have expansionset: Shadowlands and
Level from 220 and
Martial Artist and
Sensory Impr from 1745 and
Bio Metamor from 1755
:P Then there are nano like this... 6 minute duration, suppose to be a combat nano.
All gets me thinking, since MA damage is so "low" for top dd profession, since evades are so important, maybe CS setup would be good? Or am I playing it wrong and should get hotswap items for buffing and mid combat casting? (A-La Soldier hud3 swap for AMS5)
But if anything MA seems odd, nanos go from 1300 requirement to 1750 in space of few levels, nothing in between, is first good time to cast and allot nanos when yo uhave full alphas (support mind you, not infantry because infantry does not add enough intelligence for them nanoskills)