QUESTIONS
1) Will we ever see proper weapons (or offenses for that matter) for tl4-5 ranged adventurers? Using a onehander shotgun, unsupported Full Auto pistol, and having no burst support+28 second burst recharge on peregrine are all terrible.
2) Will taunts in pvp (forcing attack) ever be an option?
3) Should all professions be equally useful in all areas of AO, or do you feel some professions should have advantages in some over others? Example: Enforcers would be a raid choice, Shades would be a solo profession choice, and Traders would be a pvp choice.
4) Can the Totemic Rights shade perkline be seperated as Spirit Phylactery is planned? Being forced to chain up through damage boosting perks so that you can heal does not seem appropriate.
5) Can I have some way of getting my level 1 trader in the 20-49 BS?
6) Why aren't there more MVM fights in AO? Omni fighting clan, unred fighting redeemed mobs, and other battles.
7) Any plans for a new Battlestation layout? Have been some good suggestions I think regarding possible "shortcuts" such as using existing cities (borealis, old athens) for a VR type simulation.
8) Do you feel enforcers being a tanking profession justifies them being the lowest damage dealing profession in AO? Before any comments from the trolls, this has been tested, and I just want to know if it is right for THE infantry profession to be without some sort of damage option.
9) Can someone using the Anarchist organization style have special rules regarding towers? Technically not being an org at all could give it more RP characteristics in the form of no City or Tower sites, but being immune to the 4 hour tower flag.
10) Can we expect any more PDF documentation and if so on which area of balancing?
Lots of questions, but I missed the last time you did this so I gotta make up for it
Keep up the good work, can't wait till the balancing is actually over so people can stop whining about stats that will be completely irrelevant in the future.