MR+Medallion combo was really proven effective by Brainwash (Stabby).
If you didn't believe it - you can try it yourself.
Yes, MR hurts, but considering few DD perks you can start in it's duration and fact that once medallion/FoL lands every1 but fixers/MPs/crats will be eaten by always-critting pets in mere seconds - it's working tactic.
Not every tactic that you didn't tried is lol. Well, nanomages will have hard time testing MR+Medallion combo
Well, more on topic...
So far I saw wishes of unlocking locked perk lines for us, well, it'll be cool, but...
Still - any bugs/inconsistencies I've missed?
About upping mechanic - I see reasoning of "gadg is crap and mech is better, so please up mechanic for better benefit of us " So far gadgeteer line is pathetic beyond belief to the point at which almost no engies will perk it, while mechanic in it's current form already trained by many engies and mandatory in some areas except "total tradeskill whore" mode.
Decided to check other professions for "+nanoskill perklines"
Crats have 51 pm/si from loophole and 36 pm/si/bm from directorship.
Docs are 43 bm/mm from AFM, 50 mm from Embrace, 42 bm/mm from nano surgeon
MPs got 85 from channel rage
NTs can get 85 MC from notum syphon and 52 mc/ts from ancient matrix.
Group perks nano doctorate (100 to all) and starfall (15 to all) aren't avail to engies.
So I'd say +64 mc/ts is decent chunk. Main difference between us and other "nano casters" that while their perks give them nanoskills and some aad/hp/nr/nanoinit/+nanodamage/+healeff (aka useful stuff) - our gives +tradeskills as additional bonus.
Unfortunately for engineers - tradeskills and nanoskills are needed so much during most of our time...
Actually - in fight we have 3 ME-based perks that are unusable in it's current state, 2 QFT-based unusable perks, 1 good chem-based perk, 1 MC-based and 1 T&S based perks we'll be struggling to land on any1. That's it for our nanoskills/tradeskills in combat.
Well, trimmers can be used with almost no IP spent in tradeskills and I tried hard to remember some "on use" items that require either nanoskills or tradeskills.
Nanos we have to execute in fight are either pre-SL times (disruptive auras), rebuff of our pets (MB/iSotOS) every few minutes or IPA/PA to unroot pets.