This is a follow-up to my crat analysis. Both documents were reviewed and suggestions made on the crat forum but any and all mistakes are mine. The analysis can be found here:
http://forums.anarchy-online.com/sho...threadid=21059
A disclaimer: This was done up before yesterday's notes were released. I understand that some professions are in more dire need of help than crats, but there are some things here that would be very simple changes. Others would take longer and we are happy to wait, as long as there is progress and feedback.
Crat Needs
Nano Fixes:
Charm I: Increase the Psyche check considerably on all charms higher than level 100 to allow us to charm mobs while we are in teams. This the #1 need of crats, BAR NONE!
Charm II: Give us a counter that tells us when the nano is going to expire.
Demotivational speeches: In order for these to become useable, the pulses must not break mez. Make the pulses register as something other than attacks.
AoE mez: Create lower level versions of these so that crats can be more useful in groups at an earlier level.
Motivational speeches: Increase the effect of these to make them worth the NCU, especially the nano resist and crit buffs.
Cut/Red Tape: Increase the effect of these by a factor of 10.
Stun: Decrease recharge time.
Pets:
Improve pathing. Allow pets to move through obstacles in missions such as tables just like they can go through mobs and chests.
Tradeskills:
Implement Paperwork tradeskills based on Psychology as announced 6 months ago.
Miscellaneous Items:
Increase Lab Director spawn rate in TLR dungeon (or allow for another way to get crat suit).
Implement briefcase and XP insurance nano that were announced 6 months ago.