- Stacking of damage buff procs
(Score: 739, Priority Rating: 2.11)
Suggestion: We would like our SL damage buff proc effects to stack with each other to help increase our damage.- Availability of Rifles
(Score: 731, Priority Rating: 2.09)
Suggestion: We would still like more availability of good rifles. This is our main tool, and both more alternatives and alternatives that are possible to get for "regular" players are wanted. Change to turn spirits was good, but we still need higher, or more reliable droprate on Inamorata rifles up to QL 300.- Improved scaling of SL damage buffs for nano skill cost
(Score: 687, Priority Rating: 1.96)
Suggestion: SL damage buffs need to scale better at higher levels, there is currently no use spending IP on using the nanos past Sickening version of each line. The damage increase and/or proc effects are not comparable to the nano skill cost.- Mimic duration
(Score: 636, Priority Rating: 1.82)
Concern: Duration on mimic profession is a big problem in longer fights, and often kills us in mid-combat when it runs out.
Suggestion: We would like either increased duration, but cancelable after 20 mins (for example by letting the hostile nano auto-cast a 40 mins friendly nano on termination), or a new line of mimic nanos that increase in duration.- Assassinate and Death Strike usability
(Score: 569, Priority Rating: 1.63)
Suggestion: Assassinate and Death Strike could use some tweaking to make them more useable, especially in teams where mobs die fast. What we would like is 1 second attack time, and/or HP cap increased.- Perk special range
(Score: 529, Priority Rating: 1.51)
Suggestion: Would it be possible to increase perk special range to 40 meters? Or make them depend on current weapon range, so you can use items to extend them? Very annoying being a ranged profession that needs to stand at 20 meters to work properly.- Profession Role
(Score: 508, Priority Rating: 1.45)
Suggestion: Last but not least, take some serious action regarding our profession's role. Are we damage dealers? Give us damage superiority then. Are we jack-of-all-trades? Extend the FP-toolset. We need to know what you want us to be, and we need you to make us what you want us to be. Currently we are a bit of everything, but not really good at anything, and we do not progress in power past level 210.- Snipe 1 and 2, Called Shot and Night Killer dependancies
(Score: 445, Priority Rating: 1.27)
Suggestion: Snipe Shot 1 and 2, Called Shot and Night Killer shouldn't depend on other profession specials to be used. The entire perkline is mostly left alone by agents because of this, and it is a well known fact that so called "profession combos" have been a huge failure.- Increase SL Evac nano duration with better scaling vs. skill cost
(Score: 413, Priority Rating: 1.18)
Suggestion: SL evac nanos could use longer duration and better scaling on the duration. The fix that was done to them helped a lot, but they still lack a bit of useability due to extremely short duration. And there is little to no use spending IP on using the higher versions because the run speed increase is hardly noticeable. If duration scaled better on the higher ones, this would be the main reason to upgrade.- Concealment
(Score: 404, Priority Rating: 1.15)
Suggestion: A complete fix to concealment in PvP and PvM would be very desired. Currently it is too unstable in PvP to be used at all. It mostly works in PvM, but has a few minor bugs.- Detaunts range
(Score: 385, Priority Rating: 1.10)
Suggestion: The detaunt nanos currently have a 12 meter range. Could they be raised to for example 25 meters? That way they are still useful to us as a ranged profession, and we can use items to get it to 40 meters if desired.- Aimed Shot and PvP
(Score: 350, Priority Rating: 1.00)
Suggestion: Many have suggested letting Aimed Shot be dependant on concealment in PvP (but not sneak-mode). This could help the problems with Aimed Shot in PvP, by making it rely on one more skill.
Thanks to Rahmorak for providing the tools, updating wish list. Oh, and poll is hereby closed.