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Old Oct 19th, 2009, 21:41:34   #1
Mereditche
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Dark Ruins failed...

... after less than a week. Every 170+ is lft in inferno again.

As long as a 160 can team a 220, nothing will change.
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Old Oct 19th, 2009, 22:06:31   #2
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I strongly disagree. I think a lot of people are farming Halloween phats atm, myself included. But I intend to spend a lot more time at Dark Ruins as soon as Halloween is over.

I'm willing to bet its easy to get teams if you just send a few tells. I put "Inf" in the description because I'm optimistic and looking for a handout, but after sitting around twiddling my thumbs all night, I'd gladly join a Ruins team.
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Old Oct 19th, 2009, 22:48:31   #3
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Quote:
Originally Posted by cbus97 View Post
I strongly disagree. I think a lot of people are farming Halloween phats atm, myself included. But I intend to spend a lot more time at Dark Ruins as soon as Halloween is over.
Same here. I haven't done Dark Ruins at all yet, but I will after Halloween. Until then, I have too many alts that all want that dancing skeleton doll.
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Old Oct 19th, 2009, 22:59:54   #4
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Disagree as well.. Dark Ruins solo instance is simply awesome xp.

Team version on the other hand.. Goddess armor is, well, a nice levelling armor but there it just about stops.
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Old Oct 19th, 2009, 23:07:51   #5
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disagree too.


XP in DR is great. DR has not failed. Only the inf leacher lamers.

bump for changing team level range+pvp ranges.
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Old Oct 19th, 2009, 23:11:36   #6
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I agree...I did it..got bored bc it's the same thing over and over...and I'm currently doing an inf mission while I post this lol
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Bs isn't where the real pvp happens, tis' where the pvmers' go to feel like they've pvped.
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Old Oct 19th, 2009, 23:28:58   #7
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it's the same thing over and over ... currently doing an inf mission
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Old Oct 19th, 2009, 23:36:51   #8
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Dark ruins has had its thunder stolen by halloween phatz atm

Will become popular when people have more time to explore.

I think the instance was great, and the chief reason being.... humour, I laughed quite a few times as I went on, Loke being the most amusing. The other quests are very dry and long winded. However, on dark ruins the dialog was short, punchy and funny.

Loving the "daily Dojo" chip atm.

Massive XP for little work each day.

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Old Oct 20th, 2009, 00:41:03   #9
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lol Bugs, beat me to it...
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Old Oct 20th, 2009, 00:53:53   #10
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/thread win

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Old Oct 20th, 2009, 01:16:05   #11
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/thread win

10 internets to that man!
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Old Oct 20th, 2009, 01:19:36   #12
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Quote:
Originally Posted by BugsCoT View Post
Actually, an inf missions setup varies from mission to mission. Different types of mobs, maps, combos, etc.

Dark Ruins is THE SAME EXACT THING. EVERY TIME.
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[Zacyx]: i will perma bann u from MR
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Old Oct 20th, 2009, 01:33:50   #13
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Actually, an inf missions setup varies from mission to mission. Different types of mobs, maps, combos, etc.

Dark Ruins is THE SAME EXACT THING. EVERY TIME.
So, you mean to tell me that you go scuba diving, rock climbing and para-sailing in these inferno missions, as opposed to grinding on identical mobs in identical rooms for identical reasons?
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Old Oct 20th, 2009, 01:49:00   #14
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Quote:
Originally Posted by Flyingengi View Post
Actually, an inf missions setup varies from mission to mission. Different types of mobs, maps, combos, etc.

Dark Ruins is THE SAME EXACT THING. EVERY TIME.
Wow, now you're just talking yourself into it. That's sad really.

Anyways ... I completely it yet but I have the feeling that they will be popular for the average guy and those that can solo it effectively.

To say it failed ... not sure why anyone would say that. It's a good spot to get XP. Simple. Sure inferno missions give more. They also demand more from you to do them.
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Old Oct 20th, 2009, 01:58:21   #15
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Quote:
Originally Posted by BugsCoT View Post
So, you mean to tell me that you go scuba diving, rock climbing and para-sailing in these inferno missions, as opposed to grinding on identical mobs in identical rooms for identical reasons?
I personally hate inf missions...but they are alot better than Dark Ruins is. Which says a lot about how boring Dark Ruins gets after the 10th time.


(not to mention inf missions giving 10 times as much xp)
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[Zacyx]: i will perma bann u from MR
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Old Oct 20th, 2009, 02:46:54   #16
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I mean... to each his own.
Dark Ruins is as repetitive as an Inf. Mission in hindset.

Its just a lot more fun, and currently new. And viable for every toon as opposed to those who have higher levels to get them molars and boots.
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Old Oct 20th, 2009, 02:48:44   #17
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I like dark ruins, too bad I'm out of tl5s to do single quest :/

Team instance is 1-2 guaranteed levels, fairly easily, with a tl5 team. For those who don't have 220 friends or 220 toons on another account. The armor isn't that great but I'd say the instance is worth doing once a day just for xp, so no, it didn't fail.
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Old Oct 20th, 2009, 08:46:04   #18
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Originally Posted by Flyingengi View Post
Actually, an inf missions setup varies from mission to mission. Different types of mobs, maps, combos, etc.
Right, because finding the button is so interesting? And different mobs require vastly different tactics to kill?

Haven't been to Dark Ruins yet, but I look forward to it. I have four characters that can do it atm, with several more on the way.
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Old Oct 20th, 2009, 09:40:50   #19
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If it's Halloween that causes it, while possible, people would also not be lft for Inferno.
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Old Oct 20th, 2009, 09:58:59   #20
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Surely the new armour that drops in there is useful enough to chars around that level to keep going back?

(Excluding S10 twinks and the likes)
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