View Poll Results: Do you like the new Mimic changes?

Voters
211. You may not vote on this poll
  • Yes, love the new Mimic options and new diversity.

    172 81.52%
  • Nah, just fix Mimic Doctor vulnerabilities already and leave me be.

    39 18.48%
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Thread: An Agent's future..

  1. #181
    not that it matters to anyone, but 3 second cast AS is utter crap for pvm dd in places like apf where mob would be dead by the time it casts... we would be tabbing to find something alive still the whole time lol

    and I can see it now, the lock is going to be "bugged" for the 1st 8-9 months where it locks even if you don't have a target anymore...
    Tir Muffin Co-op : Free muffin lovin' for all teh clanners

  2. #182

    Trying to figure this all out...

    Thanks Lupus for the information! I am just struggling to understand it. I hope you can be patient with me, wording is crucial I believe. Hope you can all bare with me here...

    Quote Originally Posted by Lupusceleri View Post
    [list][*]Aimed Shot: Agents exclusively will get access to a secondary Aimed Shot special, sort of like Backstab. Name will probably be Snipe Shot, and it won't deal more damage than a Burst. I have no other details yet, it's a work in progress.
    I totally get a burst like special, but two major concerns pop out.
    One - is Snipe shot going to have some foolish principal behind it like backstab?
    Two - is AS still going to be an opener? If so, I see agents still slacking on damage massively

    Quote Originally Posted by Lupusceleri View Post
    [*]Ruse of Taren: size reduction and Concealment buff will be separated, and size reduction can be cancelled at will (about 1 NCU for the -size).
    I still thought casting all agent buffs took a while? Now creating two separate lines?

    ------

    ~Skipped detaunts, bail nanos, DoTs, Snares/roots/stuns (<<homogenized among all profs)~

    -------

    Quote Originally Posted by Lupusceleri View Post
    I know that list isn't very impressive, however with that out of the way, let's have a look at The Big Revelation (tm) we've been teasing you all about!

    The Agent rebalance thingie will have a heavy focus on our Mimic lines. Biggest change, really, would be that we're finally getting to Mimic a form of perks. A form of, because they technically aren't perks, but specializations. The plan is to enable us to Mimic every profession effectively, including Shades and Keepers.

    • Shadow Profession: aside from the existing False, Assume, and Mimic Profession lines there will be Shadow Profession for endgame Agents.
    • Alright, so agents get PERKS from this mimic. I am trying to understand if SL nanos, possibly better weapons (1h weapons) options, and how changing professions will interact with 'auras' if agents 'shadow profession' runs out. Lastly how different Shadow profession will be. Clarification in all this is huge ^^

      Quote Originally Posted by Lupusceleri View Post
    • NanoInit: this particular debuff will be heavily modified on the whole line of nanos, and might even be completely replaced by other debuffs tailored for the Profession you're mimicking.
    • Static (de)buffs: there will be static buffs and debuffs attached to each profession you choose to Mimic, for example Mimic NT could give you some %nanodamage and extra MatCrea, at the cost of attack rating. These bonuses scale as you level, until you hit the "upper limit" for your line and pretty much have to move on to the next version to reap higher benefits.
  3. Essentially whatever profession is mimicked there will be debuffs/utilities that are interactive with said profession (drains for shades, auras for crats, keepers, reflects/dmg for soldier, etc etc) - Hoping I understand that


    Quote Originally Posted by Lupusceleri View Post
    "Perk" actions: the Devs are looking into tying the Mimic lin
    es together with the Specialization quests, you know, those books you've got to collect to cast certain Shadowlands nanos. Each specialization will mean you get access to another action, provided you're casting the right nano along with it - IE False Profession will get less actions than Shadow Profession, even if you do have the Specializations complete.
    Makes sense, don't let the Shadow FP be < IE False Profession. Hope they stick by that.

    Quote Originally Posted by Lupusceleri View Post
    These actions will change based on the Profession you choose to Mimic, it could be a DD action but also in the sense of classic perks a defensive option like a heal or evades. Basically this is how we'll get access to nanos, perks, items, et cetera that the Devs don't just want to give us a direct copy of. Basically the thing we've all been hoping for, finally we can compete to a certain degree with the real deal.

    Another plan out there is making it a viable choice to *not* use a Mimic nano, and remain a normal Agent.
    Is that to say that agents will be getting access to completely new nanos/perks/items (hopefully weapons/armor) that are really tailored to making the agent profession truly unique and not just a makeshift doc, makeshift enforcer, makeshift soldier.

    Also, the staying true profession seems like a very interesting idea. I never liked leveling my agent and getting the feel I was every other professions...only worse.

    Quote Originally Posted by Lupusceleri View Post
    As for Mimic Doctor, there has been no news of a specific nerf to our current bread-and-butter yet, but it's safe to assume this one will be affected by the same changes other healers are undergoing. Going from Means' statements in the past that will for example include no more end-less healing.

    We haven't received any further details about other key Agent abilities: I don't know what's going to happen with our AR and damage, or Concealment/Perception, or RunSpeed, Snare perks, and kiting.

    In summary, it seems Agent will be one of the least cookie-cutterish Professions. We'll have a wide range of choices how to build your Agent once again, and won't be forced into one mold.

    So, what do you think? They're all theoretical ideas at this point, and need a lot of work. What static (de)buffs would you like to see on each profession? What about the "actions"? Keep in mind, you aren't restricted by the existing borders: we won't be getting the perk line benefits from "Careful in Battle", or perk action "Bio Cocoon", or quest nano "Superior Nanobot Shelter", but rather a fine-tuned version designed and balanced especially for Agents!
    Going to tackle the last chunk all together. Healing nerfs have been planned for a while, but things like AR/lack of damage are very important topics. As well as the last quote above ^^ being cookie cutter has always been the agent way, I find this could be FC's largest challenge making them unique.

    I would give an opinion but at first I need to make understanding of some of this information. Then I feel I could give a clear, logical feedback/constructive criticism. Thanks, and I hope I don't eat up a (tl'dr).
Ctrlaltwin. Man. Legend.
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  • #183
    Quote Originally Posted by tharss View Post
    I still thought casting all agent buffs took a while? Now creating two separate lines?
    As I understand it, if you cast Ruse of Taren you'll get two nanos in your NCU from it, one with the Concealment buff, the other with the Size modifier, so you can choose to cancel the size modifier if you wish and remain normal size without canceling the Concealment buff.

    As for the rest of your questions, you raise some very interesting points, problem is Agents are slated to be last on the reworking, due to the fact our toolset does rely in part on most of the other professions. Until we get more information there's not much we can tell you.

    Basically now is a good time to detail what you would like to see or what you would want out of the rebalancing for Agents, if you have any specific issues with anything please raise them.

    The more information you give us professionals the more we will be able to relay to the devs.
    Ebondevil - Omni Level 220 Agent on Atlantean, Feel free to contact me any time if you have questions, in game or out.
    Varinox - Omni Level 220 Meta-Physicist on Atlantean
    Yamarra - Omni Level 150 Shade on Atlantean

    Feel free to send me any tell in game or a Private Message if you require anything.

  • #184
    Quote Originally Posted by Ebondevil View Post
    As I understand it, if you cast Ruse of Taren you'll get two nanos in your NCU from it, one with the Concealment buff, the other with the Size modifier, so you can choose to cancel the size modifier if you wish and remain normal size without canceling the Concealment buff.

    As for the rest of your questions, you raise some very interesting points, problem is Agents are slated to be last on the reworking, due to the fact our toolset does rely in part on most of the other professions. Until we get more information there's not much we can tell you.

    Basically now is a good time to detail what you would like to see or what you would want out of the rebalancing for Agents, if you have any specific issues with anything please raise them.

    The more information you give us professionals the more we will be able to relay to the devs.
    Alright, thank you Ebony. I am glad you clarified the Ruse change, makes sense! I was thinking in my head as I posted that some of these changes are so grey that it would be tough to comment on.

    What I'd like to see is probably only a fraction of what you agents who know more have already said (feel free to correct to me, agree/disagree, etc), but I'll just throw caution in the wind here and see if it turns up anything interesting:

    1. I'd like to see agents have reliable special damage that can be used often, and is important
    2. I'd like to see 2h weapons (not just agents) see increased damage to counteract duel wield
    OR
    3. I'd like to see AT LEAST one other option besides rifle, I know you agents love it. But maybe it IS time for a little change (isn't that what a true agent is about, change?)
    4. I'd love to see the new direction of agents let them be specialized in Shadow profession ... i.e. high static defense OR high AR or an advy type approach
    5. Shadow profession doesn't have any downside to casting
    6. Would love to see Ruse turn agents into some spy form (which can be terminated)
    Ctrlaltwin. Man. Legend.

  • #185
    Quote Originally Posted by Ebondevil View Post
    The more information you give us professionals the more we will be able to relay to the devs.


    Heya Devil! And news on holo's? ^_^

    I'd like to see agents have reliable special damage that can be used often, and is important
    Yeah...conceptually agent can suprass any defense and do all kinds of damage.

    We can shift damage, we are masters of Aimed Shot, we got dots and other nanodamage, we got damageperks with a diversity of skill-checks so we can adapt and adjust to the opponent and it's on paper a great profession in intention.

    Hope to see the functionality of our entire toolset gets improved, cause it looks fun.

    Playing with AR/Perception-config for pvp here so I often use the "defense"nanos to escape after stealth-attacks.

  • #186
    Quote Originally Posted by tharss View Post
    I totally get a burst like special, but two major concerns pop out.
    One - is Snipe shot going to have some foolish principal behind it like backstab?
    Two - is AS still going to be an opener? If so, I see agents still slacking on damage massively
    We simply don't know.

    Details are coming "soon (tm)", and have been coming "soon (tm)" for the last 9-10 months.

    Quote Originally Posted by tharss View Post
    I still thought casting all agent buffs took a while? Now creating two separate lines?
    You cast Ruse of Taren - Phase 4 (one nano). It places two nanos into your NCU: size reduction, and concealment buff. If you don't want to use either one, you cancel that one after buffing up.

    Quote Originally Posted by tharss View Post
    Alright, so agents get PERKS from this mimic. I am trying to understand if SL nanos, possibly better weapons (1h weapons) options, and how changing professions will interact with 'auras' if agents 'shadow profession' runs out. Lastly how different Shadow profession will be. Clarification in all this is huge ^^
    Clarification is indeed huge.. I'm afraid I don't really understand what you're trying to say.

    I think you want to know the difference between Shadow Profession and the existing FP lines?

    It's just the next step up.. after False Profession comes Assume Profession, after that Mimic Profession, and last comes Shadow Profession. Similar to the Ruse nanos just going from 1 to 4, each being "better" but the idea being exactly the same.

    Quote Originally Posted by tharss View Post
    Essentially whatever profession is mimicked there will be debuffs/utilities that are interactive with said profession (drains for shades, auras for crats, keepers, reflects/dmg for soldier, etc etc) - Hoping I understand that
    Nope, a static (de)buff is "just there".

    For example:
    - Unexpected Attack is a static 120 Rifle buff. It is always there, and can always be kept running.
    - Improved Gnat's Wing is a temporary 65 Rifle buff. It isn't always there, and you can't keep it running permanently.
    - Form of Tessai is a static 40 Strength buff, but also a static 70 Agility debuff. If you want the extra Strength, you HAVE to trade in some Agility.
    - Mimic Profession is a static "profession" buff, but also a static -750 NanoInit and -140 nanoskill debuff. If you want the different profession, you HAVE to trade in some NanoInit and nanoskill.

    In the post-balance FP lines, you trade in a certain amount of skill in order to receive a certain amount of another skill.. if you'd elaborate the example given in my original post, it could mean:

    Shadow Profession: Nano-Technician
    set VisualProfession to NT
    - 100 AAO at L220
    + 50 MC at L220
    + 10% NanoDamage at L220

    However, the -750 NanoInit we currently sacrifice in order to use another profession's nanos will very likely vanish.

    Quote Originally Posted by tharss View Post
    Is that to say that agents will be getting access to completely new nanos/perks/items (hopefully weapons/armor) that are really tailored to making the agent profession truly unique and not just a makeshift doc, makeshift enforcer, makeshift soldier.

    Also, the staying true profession seems like a very interesting idea. I never liked leveling my agent and getting the feel I was every other professions...only worse.
    Of course I'm not the direct source, but my interpretation was that we'll follow the general direction of the profession we're going to Mimic.

    In effect, you'd pick Mimic Bureaucrat, BUT you will still not get access to iHM, CiB, Commanding Presence, Bureaucratic Shuffle, etc.

    Instead, you would get something like "Undercover Measures" which won't have the same amount of AAO/AAD as iHM, and which will terminate the second that Mimic Bureaucrat runs out. Or you'd get "Invisible Stance", which won't give exactly the same AAD as Evasive Stance but still buff AAD.

    Disclaimer: the examples written up are just random things I thought up in 5 minutes. There's no hint of names, hint of numbers, or even hints as to which things we're going to get mock-up versions of, because the Professionals know just as much as you do: nothing.
    Lupusceleri L220/30/70 Agent -- Advisor of Spartans -- equip endgame AR setup endgame def setup <3 Azs wearer of Cheree's pants
    Arrowsmith -- Arafellin -- Alphacenta -- Aesculapias -- Wolfseye -- Lysdexic


    TL5 enf twink: im out those MPs are to overpowered

    crattey: The Balance Discussion forum. Where common sense goes to die.

  • #187
    First of all...thank you Lupus. Not liking the disclaimer though :P

    Quote Originally Posted by Lupusceleri View Post
    We simply don't know.

    Details are coming "soon (tm)", and have been coming "soon (tm)" for the last 9-10 months.

    ~Insert Epic information~

    Disclaimer: the examples written up are just random things I thought up in 5 minutes. There's no hint of names, hint of numbers, or even hints as to which things we're going to get mock-up versions of, because the Professionals know just as much as you do: nothing.
    Cleared up most of my questions, I think there were two parts you didn't quite get to.

    1. The possibilities of other weapon perks (variety of weapons) - I feel just rifles isn't enough.
    2. Will perks be based on what profession being mimic'd (shade drains, MA init debuffs, enforcer stuns, etc etc)

    Quoting you here without quoting it twice... "However, the -750 NanoInit we currently sacrifice in order to use another profession's nanos will very likely vanish."

    You think that is key to agents moving forward, having the -750 taken off?
    Ctrlaltwin. Man. Legend.

  • #188
    Quote Originally Posted by tharss View Post
    You think that is key to agents moving forward, having the -750 taken off?
    I would say that the Init debuff, particularly the -2000 version being removed from the line would be highly beneficial to agents and make more tools from different professions viable over more of the agents levelling lifespan.

    As for Perks we should keep our own regardless of our current visual profession, we might get a few extra special actions however which may be based on or visual profession.
    Last edited by Ebondevil; Nov 2nd, 2010 at 02:01:21.
    Ebondevil - Omni Level 220 Agent on Atlantean, Feel free to contact me any time if you have questions, in game or out.
    Varinox - Omni Level 220 Meta-Physicist on Atlantean
    Yamarra - Omni Level 150 Shade on Atlantean

    Feel free to send me any tell in game or a Private Message if you require anything.

  • #189
    I hope we get the FP-nanoline extended, altho I had this idea called Dreadloch Chameleon some time ago.

  • #190
    Quote Originally Posted by tharss View Post
    First of all...thank you Lupus. Not liking the disclaimer though :P
    You'll have to live with it, or someone might get the idea in their head that it's actually what we are going to get.

    Quote Originally Posted by tharss View Post
    Cleared up most of my questions, I think there were two parts you didn't quite get to.

    1. The possibilities of other weapon perks (variety of weapons) - I feel just rifles isn't enough.
    2. Will perks be based on what profession being mimic'd (shade drains, MA init debuffs, enforcer stuns, etc etc)
    1. Haven't heard a thing. If there's anything at all pointing in that direction so far, it's already public and probably in the AI perk docs (Ranger line).
    2. Yes. They will be based on the profession Mimic'd, which means that for 14 professions (including Agents) there would be 56 perks.

    Quote Originally Posted by tharss View Post
    Quoting you here without quoting it twice... "However, the -750 NanoInit we currently sacrifice in order to use another profession's nanos will very likely vanish."

    You think that is key to agents moving forward, having the -750 taken off?
    That's one of the changes the devs will very likely make. As Ebondevil mentioned, not just the -750, but also the -2000 on False Profession will probably see some nerfing.. the result of all that is Agents becoming Agents a lot sooner than now (you are stuck with slow casting until you reach Mimic, severely limiting your options).

    Personally I think the nanoinit debuff vanishing will mean a big step forward for Agents. Won't solve everything of course, but for starters it will make us a lot less vulnerable to init debuffs (our Achilles' heel right now due to this permanent debuff). And that's a good thing.
    Lupusceleri L220/30/70 Agent -- Advisor of Spartans -- equip endgame AR setup endgame def setup <3 Azs wearer of Cheree's pants
    Arrowsmith -- Arafellin -- Alphacenta -- Aesculapias -- Wolfseye -- Lysdexic


    TL5 enf twink: im out those MPs are to overpowered

    crattey: The Balance Discussion forum. Where common sense goes to die.

  • #191
    Quote Originally Posted by Lupusceleri View Post
    You'll have to live with it, or someone might get the idea in their head that it's actually what we are going to get.
    <<
    Now who would get that idea? :P

    Quote Originally Posted by Lupusceleri View Post
    1. Haven't heard a thing. If there's anything at all pointing in that direction so far, it's already public and probably in the AI perk docs (Ranger line).
    2. Yes. They will be based on the profession Mimic'd, which means that for 14 professions (including Agents) there would be 56 perks.
    1. I'd like to see one of the duel wield weapon lines up OR rifles seeing a huge boost in min/max damage
    2. Thanks, clears it up

    Quote Originally Posted by Lupusceleri View Post
    That's one of the changes the devs will very likely make. As Ebondevil mentioned, not just the -750, but also the -2000 on False Profession will probably see some nerfing.. the result of all that is Agents becoming Agents a lot sooner than now (you are stuck with slow casting until you reach Mimic, severely limiting your options).
    With a Infused Viral Compiler, do you IP much into nanoc. init?

    I never realized how much benefit TL 3-6 could see from these changes to FP.

    Quote Originally Posted by Lupusceleri View Post
    Personally I think the nanoinit debuff vanishing will mean a big step forward for Agents. Won't solve everything of course, but for starters it will make us a lot less vulnerable to init debuffs (our Achilles' heel right now due to this permanent debuff). And that's a good thing.
    I was thinking that was just one of agents achilles' heel... some of which are hurting even more then that ^^

    I hope this isn't off subject much, and I can see it is in the "wish list" ...but WHY OH WHY is this ARTILLERY profession doing the one of the worst damage outputs! I mean that sounds almost vomit worthy...really hope you are pushing harder then ever Lupus for SOME kind of change!
    Ctrlaltwin. Man. Legend.

  • #192
    Quote Originally Posted by tharss View Post
    With a Infused Viral Compiler, do you IP much into nanoc. init?
    When we can use mimic most start to IP nanoinit, maxing it. Can cast most our nanos instant on full def

  • #193
    Quote Originally Posted by tharss View Post
    1. I'd like to see one of the duel wield weapon lines up OR rifles seeing a huge boost in min/max damage
    Dunno, why would Agents have to go away from the Rifles we already have support for (or Bows which we have limited support for)? I have zero desire to become, say, yet another Pistol profession.

    You're definitely not alone with the desired increase on Rifle damage though. We will keep on nagging at Funcom about that one, when it comes up.

    Quote Originally Posted by tharss View Post
    With a Infused Viral Compiler, do you IP much into nanoc. init?

    I never realized how much benefit TL 3-6 could see from these changes to FP.
    Max max max max max, did I mention max? At TL7 you'll top out around 1500-1700 selfed nanoinit with Instinctive Control, depending on your setup. That's barely enough to insta-cast big nanos such as Complete Healing on full def, and still too low to insta-cast absorbs from Mimic NT/Enf for example.

    Besides even if you don't "need" the last few points because you are insta-casting anyhow, it's still good to have in case something hits you with an initdebuff in PvP. Which will be OFTEN.

    Professions with access to reliable init debuffs: Agent, Bureaucrat, Doctor, Enforcer, Martial Artist, Meta-Physicist, Nano-Technician.
    Professions with access to unreliable init debuffs: Shade.

    Quote Originally Posted by tharss View Post
    I was thinking that was just one of agents achilles' heel... some of which are hurting even more then that ^^
    Well yeah we have an unfunny amount of Achilles' heels, but I would say taking out the NanoInit problems solves a lot more than patching up most other Achilles' heels would (and even for other Mimics than Doctor, Letah). And that's just talking TL7 where it won't be felt "as much", it will be a gigantic boost to lower levels.

    Quote Originally Posted by tharss View Post
    I hope this isn't off subject much, and I can see it is in the "wish list" ...but WHY OH WHY is this ARTILLERY profession doing the one of the worst damage outputs! I mean that sounds almost vomit worthy...really hope you are pushing harder then ever Lupus for SOME kind of change!
    They (as in the devs) are focusing on other stuff right now so I don't think we can expect any short-term resolutions, but if the topic comes up in the rebalance Ebondevil and myself will be nagging at them.

    Btw out of curiosity, who is your Agent and are you still leveling? Would help with finding solutions to stuff.
    Last edited by Lupusceleri; Nov 2nd, 2010 at 13:52:27.
    Lupusceleri L220/30/70 Agent -- Advisor of Spartans -- equip endgame AR setup endgame def setup <3 Azs wearer of Cheree's pants
    Arrowsmith -- Arafellin -- Alphacenta -- Aesculapias -- Wolfseye -- Lysdexic


    TL5 enf twink: im out those MPs are to overpowered

    crattey: The Balance Discussion forum. Where common sense goes to die.

  • #194
    I was interested in the possibility of a pistol agent before the AS pistol and the 80% perks, but now I pretty much share the sentiment you have there Lupu.

    It basically put the brakes on the agent I was working on leveling :/
    Now I've been trying to decide on some sneak attack focused setup but I just can't find the muse for it.

    I am greatly excited about the possibility of the nano init de-buff going poof, well that's a vast understatement.
    I cannot express the level of joy such a concept inspires.

    Wait don't pop the bubble yet! Let me float just a little longer...


    PS:
    With the scale mod being separate from concealment couldn't you just cancel the concealment part then and keep the -scale for 1 ncu? ^^
    I touched Death in a bad place.

    My corporate slavery came with a shiny decoder ring.

  • #195
    Quote Originally Posted by Esproc View Post
    PS:
    With the scale mod being separate from concealment couldn't you just cancel the concealment part then and keep the -scale for 1 ncu? ^^
    In theory, Yes.


    See Lletah, there are some RP/Fun elements to the rebalancing ^^

    It's not all about Holograms!
    Ebondevil - Omni Level 220 Agent on Atlantean, Feel free to contact me any time if you have questions, in game or out.
    Varinox - Omni Level 220 Meta-Physicist on Atlantean
    Yamarra - Omni Level 150 Shade on Atlantean

    Feel free to send me any tell in game or a Private Message if you require anything.

  • #196
    Quote Originally Posted by Lupusceleri View Post
    Btw out of curiosity, who is your Agent and are you still leveling? Would help with finding solutions to stuff.
    Thanks for asking Lupus, Tharss4 on RK2. I am stripped right now (gave up on agents). I am thinking of releveling him. What armor should I go with? And is artillery symbiants better then nano delta implants for leveling?

    Quote Originally Posted by Esproc View Post
    I was interested in the possibility of a pistol agent before the AS pistol and the 80% perks, but now I pretty much share the sentiment you have there Lupu.
    I was trying to find a way to suggest giving agents pistol perks without coming out with it directly. I know for a fact Soldiers are fighting the idea, I could only imagine how much worse it is for agents.

    Ranged Energy, SMG would be possibilities?
    Ctrlaltwin. Man. Legend.

  • #197
    Quote Originally Posted by tharss View Post
    1. The possibilities of other weapon perks (variety of weapons) - I feel just rifles isn't enough.
    Quote Originally Posted by tharss View Post
    1. I'd like to see one of the duel wield weapon lines up OR rifles seeing a huge boost in min/max damage
    Yes I would like a change too.
    Slow, but HARD (crit) hitting weapons rifles..
    ..sadly right now that means low AS recharge too.
    it would be great(for me) that you could have slow recharge, but hard hit, without sacrificing AS.

    Then bows would be the fast-hitting alternative, with lower hits each time, and shorter range.

    But currently Bow is a crappy alternative, with the balancing you can use all the perks with it though, so it will be better at least.

    Kind Regards
    -Ariensky

    PS. Rifle range up to 200 meters -at least- please, 50 meters is not ranged.. RL bows fire longer.
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  • #198
    Quote Originally Posted by tharss View Post
    I was trying to find a way to suggest giving agents pistol perks without coming out with it directly. I know for a fact Soldiers are fighting the idea, I could only imagine how much worse it is for agents.
    Currently Pistol is one of the better supported options for Agents as an alternative weapon.

    With the incoming Perk changes, even without access to Pistol mastery Perks, it's likely to get better from what we've seen as the only Rifle Only Perks will be the ones from Infantry, The rest of the Agent perks should be usable with Pistols.

    Even now pistols are a somewhat viable alternative, all the buffs agents have available make it possible, and allow agents to keep AS even.

    But then everyone seems to use pistols these days so it feels rather like jumping on the bandwagon as it were.

    Personally I don't think Agents going Pistol is a very good idea, but if it is a popular one I shall push for it more.
    Ebondevil - Omni Level 220 Agent on Atlantean, Feel free to contact me any time if you have questions, in game or out.
    Varinox - Omni Level 220 Meta-Physicist on Atlantean
    Yamarra - Omni Level 150 Shade on Atlantean

    Feel free to send me any tell in game or a Private Message if you require anything.

  • #199
    Would first like to say the players on the agent forum are some of the coolest so far, have yet to see really any trolls. I was thinking maybe the trolls go for OP flavor of the months...

    Quote Originally Posted by ArienSky View Post
    Yes I would like a change too.
    Slow, but HARD (crit) hitting weapons rifles..
    ..sadly right now that means low AS recharge too.
    it would be great(for me) that you could have slow recharge, but hard hit, without sacrificing AS.

    Then bows would be the fast-hitting alternative, with lower hits each time, and shorter range.

    But currently Bow is a crappy alternative, with the balancing you can use all the perks with it though, so it will be better at least.

    Kind Regards
    -Ariensky

    PS. Rifle range up to 200 meters -at least- please, 50 meters is not ranged.. RL bows fire longer.
    Rifles I'd say up to 100 meters for RELIABLE hits. Bows I'd say 30-40 meters for RELIABLE hits.

    We are talking about the average Joe with some training, not a marksman who is the most deadly sharpshooter in the Eastern/Western Hemisphere. But you or I could do 30-40 solid with training, or about 100M with an accurate rifle.

    Either way, I bump your idea of making 2H ranged weapons...stronger range. Give a slight edge in DPS to pistols and such, but give rifles/assault rifles more range, and shotguns chance of double/triple damage (multiple bullets). Creative? Maybe...

    Quote Originally Posted by Ebondevil View Post
    Currently Pistol is one of the better supported options for Agents as an alternative weapon.

    With the incoming Perk changes, even without access to Pistol mastery Perks, it's likely to get better from what we've seen as the only Rifle Only Perks will be the ones from Infantry, The rest of the Agent perks should be usable with Pistols.

    Even now pistols are a somewhat viable alternative, all the buffs agents have available make it possible, and allow agents to keep AS even.

    But then everyone seems to use pistols these days so it feels rather like jumping on the bandwagon as it were.

    Personally I don't think Agents going Pistol is a very good idea, but if it is a popular one I shall push for it more.
    I am on the fence Ebon, as I would be willing to bet the majority of agents do NOT support going with pistols.

    On the other hand, as said above with ArienSky and myself...alternatives need to be made.

    Make ranged weapons have REALISTIC components.

    Ranged energy - some sort of nano damage
    Pistols - some sort of damage proc
    Shotgun - multiple bullets on a 5/10% chance
    Rifles - increased range, chance of higher crit multiplier (wouldn't that fix DPM?)

    Trying to avoid going off the subject too much, but I am trying to show that Agent's are in a critical stage...and I know you (ebon, marine, lupus, Lletah, Esproc, etc etc) are a lot more knowledgeable about agents. I just think there are SO many positive ways to spin agents, but it is also crucial to know spinning them left or right could mean them still being broken, they need to be pushed in a whole new direction at TL7.

    Things like stronger crits, better procs, spammable AS/snipe shot, ALL weapons having unique components to them (including rifles) etc are key to getting agents back on track.

    ~Clouded in silence. Hidden from view.~

    Time to break to silence and let it be known to all :P
    Ctrlaltwin. Man. Legend.

  • #200
    Don't count me there, I drag the list down

    I count myself as one sincerely interested in open discussion, when I'm wrong I really am interested to learn and improve.
    And my views are sometimes fickle as I gain new perspectives, though my main focus is always on enjoying what I'm doing.
    Last edited by Esproc; Nov 3rd, 2010 at 04:52:19.
    I touched Death in a bad place.

    My corporate slavery came with a shiny decoder ring.

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