RP Points system v3!
http://forums.anarchy-online.com/sho...d.php?t=476590 *older v2 discussion
That is the old thread which I will leave in the past as I had a few refining ideas during its discussion and will re-propose it here updated to reflect peoples concerns in its time.
Its someone's job at Funcom to decide what next nefarious plot each side will come up with. Where to take the story and along with every other thing the players in the game want.. every little change or addition to the storyline runs the risk of upsetting xyz groups of people. So instead of making the storyline as rich and in-depth as possible... alot of plots are rather shallow, lack any true impact and or go unfinished due to changes in the Storyline ARK team. This causes Chaos because the new members of the ARK team have to figure out who/what/when/where/why of what is going on.. then try to conclude it some how. My idea was to provide a player feedback tool to both Funcom and the ARK coordinators as to where they would like to see their side go.
Now lets imagine for a second that there is a database that has each side pushing one goal higher than the others in a list based on what players contribute during their regular day to day routines. This option being proposed has no way to influence other than physically having a check mark in a box for your desired objective and being online. The premise is this:
When you are out there killing XYZ, or in the Cup or in Reets or Farming, Camping, Raiding.. what is your characters true goal? Sure everyone wants to get the phats! But why? What reason would your "character" have for doing those things. Now how you handle your personal storyline plots is your own thing. This would be an additional tool for RPers of all types casual, closet, Epic Story etc.. to tell funcom what their up to without having to email feedback to do so.
Any ARK current or future would be able to see what plots people are most interested in seeing happen. Would have player based feedback on a large enough scale to make a large group of the player base happy with storyline changes, etc. In the end this would result in a boom of RP because guess what? There are actual EVENTS WITH ARKS based on what your faction has been trying to achieve.. which would spawn all sorts of "little personal RP buzz" which would in turn draw more people into it. Additionally, RPers would want to do that "little pushing" of plots with their friends in "small personal RP" to get them to agree with why you are pushing an agenda (ie convince others to put a check in that box too!) Some plots would disappear when others completed because they would no longer be relevant and would be replaced by new story arcs continued from the other but ranging from Pro-Anti various positions on political things in the game world.
Funcom would in the same fashion as our LE research windows give us a place where the Story Team could put up potential future goals for a side with no visible feedback to the user so it cannot be exploited. The user would select a position ranging from Aggressive - Neutral - Passive type of plot lines. Examples could range from invading Borealis and reclaiming it for the clans or for omni-tek or the neutrals and the side that spends the most RP Resources in this goal does so. Other goals could be invading say 4-Holes and taking it back by Omni-Tek, Defending 4-Holes by Clans or Leave 4-Holes. It could deal with voting system in game for elections such as Omni-Leadership/Clan leadership/Neutral Local Leaderships. It could serve to allow us to add some more rounded out things such as the wild antics of ARK like new Pie factories and even offworld character involvement such as ICC or SolBanking.
{EDIT: I had an epiphany during proof reading this.. what if you had just a basic "RP" bar that only worked if you enabled it in the event participation option. Anytime you are online you are earning points in this little counter.. when it "levels" you get to assign RP Points to various plot lines just like we assign IP to stats.. In effect you would get to spread out your characters "spent time" doing things how you like instead of just having to mentally remember to go swap to another plot line you like. This would allow you to support invasion of XYZ, while still saying you want a new Pie shop in OA!}
The player's written stories in the forums & The special event meetings with ARK teams could be a palate by which the ARK team could use to come up with potential story lines. Then compile a list of say 10-50 possible major story arc per side and the related potential outcomes. Then regardless of wether you sit in the cup all day long chatting or are out there doing something else, at the end of the day there are 5k players who left a check mark in the same option adding .005 more points to that STORY ARCs progress as what they were trying to accomplish all day long wether talking, twinking, pvping, tower bashing, pvm'ing etc...
The end result would be RP would have the ability to change the world without changing how you have been playing the game thus far. It would just be giving you a direct feedback line to Funcom relating to what the players want to see Funcom do with the story but still leave the final control utterly in their control to make things happen and to pick when to do it..
Additionally.. imagine this scenerio:
ARK team wants to run an event.. so they do get it written etc.. then they do a check using this new tool:
!online EventP1 (event participation == yes)
:::LIST RETURNED:::
!filter OTStory1 (online people supporting a particular story arc)
:::LIST RETURNED:::
Mind you they'd likely have a cute lil gui to do this if someone put enough time in to it and they could see level ranges of players supporting a cause locations and if the new updated map & waypoint system was implemented that would allow them to contact and rally people in minutes without having to warp etc and even coordinate the event with the players.