So I've been lvling my ma lately, and just hit tl 7 (yey)...and have been wondering for a very long time how I'm going to set him up endgame. I mostly pvm, although one day I might pvp...but definitely not focused there for now.
So, my question is, how should I balance martial arts skill vs crit % adds? There are numerous items that add 1 or 2 crit % and I don't know if i should go with the crit or the martial arts. A couple examples are the db sleeves (1% crit 20 def..among other things), the db chest (adds 2), legs...etc. I could basically have a (at least near) full set of armor that adds crit chance instead of martial arts. If i put, for example, cm in all those slots (cept chest, I have a dchest) I'd be getting an extra 90 ma from sleeves/legs.
So, which is better to go for? ma or crit chance?
I also have a similar question with phys init vs ma, in terms of is it better to get (for example) pen ofab boots vs cm boots, as the phys init gets me closer to 1/1 at full def.
Thanks!