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Thread: Change to SL Recall Beacon

  1. #1

    Change to SL Recall Beacon

    We have too many huds. In some cases, so many hud options that HUD1 now has to be populated with a bit of equipment that must be twinked on.

    It makes more sense than ever to place your non-skill-requiring huds in HUD1, to allow for potential swapping but its not always possible, and far from ideal. Especially in the current climate of eq that dictates every player now has 5 effective hud/util slots, and not six, thanks to the permanent equipping of a professional nanodeck.

    But sometimes it's just not possible/feasable/ideal to do even this.

    I suggest the following. SL recall beacon act as a tradeskill tool. Think of it like a screwdriver. A tradeskill component (tool) that is not consumed when its used. You tradeskill it with a garden key, it also is not consumed.

    The intent of this tradeskill process is that any given combine produces a NODROP UNIQUE pill, with a 10-20 second use time, and the act of right clicking on said pill is what teleports you to the garden. Perhaps this pill could have a temporary flag on it (so we cant 'save up' meeps), or perhaps not, making it an even more powerful tool.

    Result: No longer having to wear an SL key to use your beacon.

    In the case of swapping out a nanodeck (assuming 20 second consume), a player only saves 5 seconds of their live in this method. In the case of someone not being able to use their beacon because HUD1 cant/wont be dequipped, they regain the use of their SL Recall beacon.

    Such a system is not nescessary for the RK beacon, as it picks a fixed destination based on faction, and a very useful thing this is.

  2. #2
    How about making the pill permament, but unique?
    That way we can save up one meep, but only one.
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  3. #3
    Bump

    I don't even have an SL beacon and I still think having to equip the key is stupid.
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  4. #4
    Good idea, although I doubt that anything that requires this much new items & stuff is going to be done to improve a veteran item.
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  5. #5
    Quote Originally Posted by egadsrk2 View Post
    I suggest the following. SL recall beacon act as a tradeskill tool. Think of it like a screwdriver. A tradeskill component (tool) that is not consumed when its used. You tradeskill it with a garden key, it also is not consumed.

    The intent of this tradeskill process is that any given combine produces a NODROP UNIQUE pill, with a 10-20 second use time, and the act of right clicking on said pill is what teleports you to the garden. Perhaps this pill could have a temporary flag on it (so we cant 'save up' meeps), or perhaps not, making it an even more powerful tool.

    Result: No longer having to wear an SL key to use your beacon.
    What about combining the idea with another one.

    The SL recall beacon can contain the garden keys, right clicking the beacon takes you to the highest garden you have added.

    Think of it like the token gun container

    SL recall beacon + Thrak Key = SL Recall beacon stage 1

    SL Recall beacon stage 1 + Shere Garden Key = SL Recall beacon stage 2

    SL Recall beacon stage 2 + Shere Sanctuary Key = SL Recall beacon stage 3

    Having to add each key in order shouldnt be that much of a trauma for people, and its not like you need them for anything else once you have them all.

    As an added bonus, the upgraded Beacon will work on the garden stones too.

    Solves 2 problems in 1 go.

    Sure, if youre missing a key in the middle you cant add the later ones, BUT the beacon still functions and you just use the transfer stone in the garden.
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  6. #6
    Needing to add all the keys to a single item would present the same problem you'd have with a "combined" SL key made from all the separate zone keys: how do you travel to a specific garden of your choice?
    You don't always want to go to the highest garden you have the key for after all...

    The tradeskillable temporary garden warp item in the OP sounds a lot more interesting to me, and leaves you with the option to warp to any of the gardens you have the key for.

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  7. #7
    Quote Originally Posted by Omutb View Post
    What about combining the idea with another one.

    The SL recall beacon can contain the garden keys, right clicking the beacon takes you to the highest garden you have added.

    Think of it like the token gun container

    SL recall beacon + Thrak Key = SL Recall beacon stage 1

    SL Recall beacon stage 1 + Shere Garden Key = SL Recall beacon stage 2

    SL Recall beacon stage 2 + Shere Sanctuary Key = SL Recall beacon stage 3

    Having to add each key in order shouldnt be that much of a trauma for people, and its not like you need them for anything else once you have them all.

    As an added bonus, the upgraded Beacon will work on the garden stones too.

    Solves 2 problems in 1 go.

    Sure, if youre missing a key in the middle you cant add the later ones, BUT the beacon still functions and you just use the transfer stone in the garden.
    Why not just make it so you load up all the keys you have (regardless of if you are missing one or not) and then when you click on the Beacon you get a menu that asks where you want to go. You choose your garden/sanctuary, and off you go. As you do the other key quests you can upload the keys to the Beacon and those new locations will be added to the menu.

    And I like the idea of using the Beacon as a key for all the stones.
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  8. #8
    Omutb, such a device would mean the combined SL key (an item thats been beaten to death for many years), would be a veteran only device?

    Seems a little rough since a SL beacon merely requires time served, whereas all the keys requires specific effort. Probably not too relevant in this day and age. Everyones a veteran.

    My intent was to remove the equipping of keys concept from the SL beacon. A minor change for veterans. Also the whole idea behind the pills being temporary - so the SL beacon remains a choice, not an imba omg must own tool.

    But eh, this is what game suggestions is for. Always been a staunch supporter of the SL Master Key, but personally dont feel it belongs with this. To each his own. :>
    Last edited by egadsrk2; Dec 27th, 2008 at 14:45:13.

  9. #9
    Quote Originally Posted by Amosco View Post
    Why not just make it so you load up all the keys you have (regardless of if you are missing one or not) and then when you click on the Beacon you get a menu that asks where you want to go.
    Simple, reduced workload for FC
    I figure that the fewer items and combinations that need to be added to the database, the more likely they are to add something.
    Oh and it means there is less that can go wrong, you know FC and tradeskill botches.

    Quote Originally Posted by Honorbound View Post
    Needing to add all the keys to a single item would present the same problem you'd have with a "combined" SL key made from all the separate zone keys: how do you travel to a specific garden of your choice?
    As suggested above, a menu when you use the key on the transport statue.
    Since all the gardens have one, youd just warp to your highest then move to the one you wanted. Just think of it like an MP warping you to Ado, you have to make your own way to some other garden afterwards.

    Quote Originally Posted by egadsrk2 View Post
    Omutb, such a device would mean the combined SL key (an item thats been beaten to death for many years), would be a veteran only device?

    Seems a little rough since a SL beacon merely requires time served, whereas all the keys requires specific effort. Probably not too relevant in this day and age. Everyones a veteran
    Something has to set the long suffering players from the power noobs and the frivolous
    Last edited by Omutb; Dec 27th, 2008 at 17:20:40.
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