We have too many huds. In some cases, so many hud options that HUD1 now has to be populated with a bit of equipment that must be twinked on.
It makes more sense than ever to place your non-skill-requiring huds in HUD1, to allow for potential swapping but its not always possible, and far from ideal. Especially in the current climate of eq that dictates every player now has 5 effective hud/util slots, and not six, thanks to the permanent equipping of a professional nanodeck.
But sometimes it's just not possible/feasable/ideal to do even this.
I suggest the following. SL recall beacon act as a tradeskill tool. Think of it like a screwdriver. A tradeskill component (tool) that is not consumed when its used. You tradeskill it with a garden key, it also is not consumed.
The intent of this tradeskill process is that any given combine produces a NODROP UNIQUE pill, with a 10-20 second use time, and the act of right clicking on said pill is what teleports you to the garden. Perhaps this pill could have a temporary flag on it (so we cant 'save up' meeps), or perhaps not, making it an even more powerful tool.
Result: No longer having to wear an SL key to use your beacon.
In the case of swapping out a nanodeck (assuming 20 second consume), a player only saves 5 seconds of their live in this method. In the case of someone not being able to use their beacon because HUD1 cant/wont be dequipped, they regain the use of their SL Recall beacon.
Such a system is not nescessary for the RK beacon, as it picks a fixed destination based on faction, and a very useful thing this is.