No offence, but I played as a froob for a year. I worked the whole time. I also had a kid in and out of hospital which ate up most of my time and money and prevented me from having a "real life". The drawback to the froob account is that I played a much smaller game than a paid player. Less features. Fewer playfields. Slower advancement. Sub-par advancement. Sub Par Equipment. Sub Par nano's. 200 was my level cap. etc etc etc.I have to work for my money and i work in that time, when the above ppl enjoy gaming for free. Work is something, where you have to do some things for anyone else and get a reward in the form of real cash.
Your only advantage over mine back then is that your RL has more free money and time than mine had. Sorry, but it's a dumb argument.
As for being OT: Lets all remember that changing all this takes time and work of Devs. Buildings would have to be unlocked and all terminals etc would also have to be locked so that froobs couldn't take advantage.
Undoubtably this could be done. I rather doubt FC are really opposed to it because it's all that stuff stiitng there luring a froob to become a paid player, and it's right there in front of them. It's probably a decent tradeoff for the "lure of the unknown" as to what's behind that door they can't get through.
However, when attaching priority to who has to do what, where does this rank? Froobs can now enter this building and have a look but otherwise the game is unchanged. The same effort could be spent coding/entering data for something that improves the overall game like pet pathing, mob AI, new items, instances, playfields and other features.
What it all comes down to probably is this: the majority of players are going to have to want this pretty darned badly in order to give it some priority amongst all the other things going on. I can't see that ever happening tbh. I'm all for it if it can be squeezed in somewhere along the line, but I don't think it will ever happen.