Results 1 to 2 of 2

Thread: Wildlife Cycle System

  1. #1

    Wildlife Cycle System

    Most mobs on RK do not attack on sight and will live forever if not killed by a player. Mobs wander around and get stuck thus some area's are completely empty since the mobs are stuck in a river or canyon etc and live forever.

    1) More active environment and possible mob agro
    2) Natural respawns cycle for mobs

    Wouldn't it be great if every mob gets hungry!!! Over a time span the following can happen:

    1 till 18 h Max cycle

    00h - 04h (Mob Spawns and is happy 0% agro unless attacked)(or FC sets otherwhise)
    04h - 08h (Mob starts to develops hunger agro 50% when player is in lvl range)
    08h - 12h (Mob will agro on sight agro 100% when player is in lvl range)
    12h - 16h (Mob is starving and will agro 100% no matter the lvl of the player)
    second (if a second mob is in it's range and at a 50% agro or higher state, two mobs could attack each other for feeding, the one that lives after the battle starts at 00h again)
    16h - 18h (Mob cannibalizes self or dies what ever you like most

    Most mobs that are stuck will end after 18h thus respawning at a propper place.
    Fun to see two mobs attack each other for feeding.

    Unique encounters can be left out etc.

    Have fun
    Last edited by Zwelgje; Feb 21st, 2011 at 12:50:07. Reason: Something something

  2. #2
    I went to the Rhinoman camp on my lower level toon, and they were all starving.

    There were no survivors.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •