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Feb 21st, 2011, 12:46:33
#1
Advy Professional
Wildlife Cycle System
Most mobs on RK do not attack on sight and will live forever if not killed by a player. Mobs wander around and get stuck thus some area's are completely empty since the mobs are stuck in a river or canyon etc and live forever.
1) More active environment and possible mob agro
2) Natural respawns cycle for mobs
Wouldn't it be great if every mob gets hungry!!! Over a time span the following can happen:
1 till 18 h Max cycle
00h - 04h (Mob Spawns and is happy 0% agro unless attacked)(or FC sets otherwhise)
04h - 08h (Mob starts to develops hunger agro 50% when player is in lvl range)
08h - 12h (Mob will agro on sight agro 100% when player is in lvl range)
12h - 16h (Mob is starving and will agro 100% no matter the lvl of the player)
second (if a second mob is in it's range and at a 50% agro or higher state, two mobs could attack each other for feeding, the one that lives after the battle starts at 00h again)
16h - 18h (Mob cannibalizes self or dies what ever you like most
Most mobs that are stuck will end after 18h thus respawning at a propper place.
Fun to see two mobs attack each other for feeding.
Unique encounters can be left out etc.
Have fun
Last edited by Zwelgje; Feb 21st, 2011 at 12:50:07.
Reason: Something something
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Feb 21st, 2011, 17:50:12
#2
Runs With
I went to the Rhinoman camp on my lower level toon, and they were all starving.
There were no survivors.
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