Originally Posted by
Waahash
I had an idea, probably more of an amalgamation of several ideas rolled into one:
A quest that starts in the starter cities (Rome, Athens, Borealis) so that people that have already leveled past the starter areas can pull this quest if they aren't in decent shape for their level. The reward for completing the initial stage of the quest would be a backpack full of starter symbiants (more on these later). The quest could span until level 200ish, maybe, and at each stage of the quest you get 13 upgrade tokens that upgrade your symbiants to higher levels, and each part of the quest also gives XP rewards that scale like a daily, but no tokens.
The symbiants shouldn't give as much as regularly farmed symbs would, have lower requirements and lower modifiers (easier to put in but not as good to have, for people who haven't farmed all their twinking gear and those little knick knacks that aren't standard), and are NODROP so they can't be sold and can only be obtained by the quest.
People who have the means/cash/PB patterns can use their regular symbs and get more performance for their time, whilst newer people can do the quest for their starter symbs. The quest could be open to all who need SK, allowing everyone to level up or do their research even at endgame. The symbiants would of course be either used for laddering at that point, or just nothing if the person has alphas/betas/intels in.
The little details could be worked out but at least newer people or people who have been playing a while but aren't self sufficient at least have something they can do on each toon, with decent rewards while giving nothing better than can already be obtained, gives nothing new, doesn't completely obliterate the token grind (not that dailies haven't made it far easier, but tokens are a separate issue), and gives leveling players more chances to level outside of teams.
An MMO should encourage team play and social interaction with others, but at the least gives everyone an opportunity to move forward, albeit slower, solo. Since dailies have given everyone a goal that they can do daily, for the most part solo, and gives great rewards, why not give them something for not-terrible gear, but isn't the best either?