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Thread: MP pets

  1. #121
    Quote Originally Posted by greedy View Post
    Yeah that was my reply because the poster actually complained about having to buff his pet. Well noone is forcing you to buff him, you can leave him as it is. Or maby you should het the pet fully buffed when he spawns? lol
    How cant you understand that the 28 second cast is there for a reason? Its not there because someone wanted to nerf MPs, its there to prevent MPs from exploiting.
    Doh.
    first off not buffing the pet is'nt really a option.. esp since aprox half the dmg they put out is from buffs.. AR is effected and so is attack speed. you're team mates wont find a non buffed pet's performance acceptable.. i can promise you that..

    we are'nt talking about 28sec cast time.. thats fine.. (well actually i want it < 10 sec) thats not what we are talking about..

    what we want is longer duration.. combat pet last a max of about 35mins.
    the reason why we want longer duration is BECAUSE THEY HAVE SUCH long cast times and that they do not last a raid or team mission.. and must be RECAST.

    explain to me how increasing time from 35mins to 2hrs would give us an advantage and or exploit?

    we are'nt talking about cast time here.. we're saying having to stop the team for 28 seconds to recast pet + buff time is whats the killer.. and thats just the combat pet.. we have 3 pets total btw.

    now if we only had to cast pet once per mission or raid.. then suddenly it's less of a problem.. team is'nt held up.. we can buff them on the move if need be but you can't buff whats not there.. so you have to actually cast the ****er first.. understand?

    answer me this then.. eng's also have long cast times on their sl pets.. but theirs last forever.. or untill they log off i mean..

    do you see pets that you dont have to recast all the time a exploit?

    remember now.. how long the pet lasts has nothing directly to do with performance of the pet.. they still kill mobs.. and you just as easily if they have 5 seconds left or 2 hours left on their timer.

    or as a fixer.. i dont know if you ever used GA but im pretty sure you've used your web spinner.. how about we make that 30mins?

    sounds fair right? i mean 30 mins obviously seems long enough to you.
    how would your gameplay change if it was only 30mins? think about this for a minute and then answer back.
    Last edited by windcaster; May 22nd, 2007 at 11:19:14.
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  2. #122
    Quote Originally Posted by greedy View Post
    Yeah that was my reply because the poster actually complained about having to buff his pet. Well noone is forcing you to buff him, you can leave him as it is. Or maby you should het the pet fully buffed when he spawns? lol
    How cant you understand that the 28 second cast is there for a reason? Its not there because someone wanted to nerf MPs, its there to prevent MPs from exploiting.
    Doh.
    How about you actually read before you comment?

    I didn't complain that I have to buff, as written above, I can do that on the run, since the buffs are insta-cast. Poor flaming attempts don't help in a useful discussion.

    I would really love to hear the reasons for the 29 seconds btw. All the non-SL demons are insta-cast. So why the sudden change? And about exploiting, this simply isn't possible, or practical. SInce you have no clue how an MP soloes, let me put it in a simple phrase for you:

    If your pet dies, you have done something wrong.

    Either you screwed up, or the mob is too hard for you (might be in general, or just for your personal ability, I have some soloing experience, but for sure there are much better MPs out there than me). The key to MP soloing is using debuffs, and bouncing aggro between you and your pet. The pet's evades suck. It will get hit by every green mob in-game, even with the new Evocations (those will help against crits though). You instead should have decent evades, plus you can use stims and heal perks on yourself, but not the pet. So ideally the mob should switch aggro every few seconds. Using taunts, you can pretty much achieve that, if you know what you are doing. This also means putting your healpet on your demon once in a while.

    If you pet dies, you will not achieve this balance any more. You will have built up so much aggro your pet will never steal it back. We don't have trimmers. The only way our pet generates aggro is by damage. So you might still be able to be successful, if the mob is reasonably down. But you will not survive long getting aggro all the time. We are still very squishy vs mobs, and the healpet doesn't heal well enough to keep up with an Inf mob constantly hitting you.
    In any case, again, all written above, I could spam cacodemons all day if I wanted to. Just would take ages, and doesn't really help. I could root the mob, run out of sight, and either recast the pet if I screwed up, or let it heal up, which is preferable (reasons above). All this exploiting talk is just not knowing what you are talking about, it won't help one bit if the demons were insta-cast.


    Anyway, if you bothered to read, I even explicitly stated that if the duration would be adjusted, I would suck it up, even if it makes no sense at all. Everything in SL slowed the game down. Composites had insanely long cast times. Advy SL morphs for example still have (also a thing that should be adjusted btw). A lot of SL weapons have gigantic speed/recharge values. You have to sit down and wait for your nano to recharge, whereas in RK you just sit, get a big amount and can go on. This entire concept sucks imo, it makes the players play longer for sure, but it was just a tedious waiting. Now finally FC seems to realize that. Comps got reduced. Primary weapons with 6+ secs no longer get produced, noone uses those anyway. Instanced content on demand, no more 18 hour spawns. It immensely helps to get a more enjoyable game experience, noone likes to wait just to be able to get some action again.

  3. #123
    Quote Originally Posted by windcaster View Post
    first off not buffing the pet is'nt really a option.. esp since aprox half the dmg they put out is from buffs.. AR is effected and so is attack speed. you're team mates wont find a non buffed pet's performance acceptable.. i can promise you that..

    we are'nt talking about 28sec cast time.. thats fine.. (well actually i want it < 10 sec) thats not what we are talking about..

    what we want is longer duration.. combat pet last a max of about 35mins.
    the reason why we want longer duration is BECAUSE THEY HAVE SUCH long cast times and that they do not last a raid or team mission.. and must be RECAST.

    explain to me how increasing time from 35mins to 2hrs would give us an advantage and or exploit?

    we are'nt talking about cast time here.. we're saying having to stop the team for 28 seconds to recast pet + buff time is whats the killer.. and thats just the combat pet.. we have 3 pets total btw.

    now if we only had to cast pet once per mission or raid.. then suddenly it's less of a problem.. team is'nt held up.. we can buff them on the move if need be but you can't buff whats not there.. so you have to actually cast the ****er first.. understand?

    answer me this then.. eng's also have long cast times on their sl pets.. but theirs last forever.. or untill they log off i mean..

    do you see pets that you dont have to recast all the time a exploit?

    remember now.. how long the pet lasts has nothing directly to do with performance of the pet.. they still kill mobs.. and you just as easily if they have 5 seconds left or 2 hours left on their timer.

    or as a fixer.. i dont know if you ever used GA but im pretty sure you've used your web spinner.. how about we make that 30mins?

    sounds fair right? i mean 30 mins obviously seems long enough to you.
    how would your gameplay change if it was only 30mins? think about this for a minute and then answer back.
    Well im glad you agree with me that 28 secs casting time is fine and should remain, im sorry i posted again about it.
    As for the pet duration i again think its more than enough, it fits the MP and the pet nano description very nice.

    "The nanocloud briefly takes on a semi-physical manifestation of the caster's anger." - briefly as in "not 2 or 24 hours" we could argue its maby too long as it is now.

    When you add to this the potential of MP pets and their number i see the 30min duration as a necesery drawback too, there should be some restriction to having 3 (three!!!) pets imo.

    Maby you could make a suggestion thread about another nano that you can cast on your pet that extends his life but in return dots the MP for some dmg (a 400 dot every 2-3 secs should not be too hard to outheal) with description like "By using this program MP is able to better focuse his anger and sustain his pet even longer. The intense concentration needed to focuse such anger damages the caster for the duration of nano program"

    Your arguments about how it would change nothing are not viable, we could argue that fixer hots duration should also be prolonged to 2 hours because fixer can cast them again after 30 minutes. Same with any other buff.

    Tbh i still see this as one of those "omg we got uber stuff so now that FC has soften up we should whine for even more and better stuff" threads.
    ?

  4. #124
    Quote Originally Posted by Camar View Post
    I didn't complain that I have to buff, as written above, I can do that on the run, since the buffs are insta-cast.
    O RLY?

    Quote Originally Posted by Camar View Post
    It is not a single nano. It is the Attack pet, and then 6-7 buffs, depending how many of the new Evocations you have.
    ?

  5. #125
    Quote Originally Posted by greedy View Post
    When you add to this the potential of MP pets and their number i see the 30min duration as a necesery drawback too, there should be some restriction to having 3 (three!!!) pets imo.
    are you getting paid for posting nonsense like this? having 3 pets has its drawbacks just by NEEDING the three pets. 3 instead of 1 pet means 3 pets to buff, 3 pets to deroot/snare on bs and 3 pets that can get stuck in different places.


    bump for increased pet-lifetime
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  6. #126
    Quote Originally Posted by Camar View Post
    No I don't, I complain about having to recast it every 30 minutes. The buffing of the pet has nothing to with the pet-duration, the evocations are 10 minutes anyway, and I have to recast them (x3 for all pets, so 28 seconds recharge) every 10 minutes anyway. BUT:
    Those are insta-cast, I can do that on the run without letting my team wait , and if they run out for a minute, it is not that tragic. If my pet vanishes, I have to stand still, wait for 29 seconds, and then do all buffs all over again, even those that didn't run out in the first place .
    Quote Originally Posted by greedy View Post
    O RLY?
    sigh, reading comprehension...

  7. #127
    Quote Originally Posted by Hanz View Post
    are you getting paid for posting nonsense like this? having 3 pets has its drawbacks just by NEEDING the three pets. 3 instead of 1 pet means 3 pets to buff, 3 pets to deroot/snare on bs and 3 pets that can get stuck in different places.


    bump for increased pet-lifetime
    It is the old envy, waaah, MP has three pets, I have only 2. That Tumulten is worse in every way than just a real calm is forgotten. That our heal can be disabled/killed is just forgotten. There are situations where Morti is better than a comparable heal of course, when you are stunned, when you are in recharge etc.
    I wouldn't change the concept of the MP, that's why I play my MP and not my advy (who has (better) heals and better calms).
    But you sound like:
    Mummy, those evil MPs have gotten so much love after 3 years of doghouse, now it's enough, they can't get anything for the next 3 years...

    This is certainly true, we got a lot of love lately. But this merely brought us up to par with a lot of profs, and the suggested change here, like repeated countless times, will not help our performance in either PvP or PvM soloing at all.

  8. #128
    Quote Originally Posted by Hanz View Post
    are you getting paid for posting nonsense like this? having 3 pets has its drawbacks just by NEEDING the three pets. 3 instead of 1 pet means 3 pets to buff, 3 pets to deroot/snare on bs and 3 pets that can get stuck in different places.


    bump for increased pet-lifetime
    Rofl, so you only need 1 pet?
    ?

  9. #129
    Quote Originally Posted by greedy View Post
    I dont understand what you're talking about. I made some observations on possible exploits in shorthening the pet cast time and argued about the pet duration.
    It was never my intention to "troll" as you say it.
    Right.

    Anyways. Dear Funcom, 2 hour duration, please.
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  10. #130
    Quote Originally Posted by greedy View Post
    Rofl, so you only need 1 pet?
    A normal calm would be better than Tumulten.
    Can be killed, mob doesn't lose aggro, so you have to kill all mobs, and can not just leave them behind. My advy, who is not even TL6, and not 220, can calm his way through catacombs, my MP can not. I can put Tumulten on a mob, even if it keeps it mezzed, eventually I will run out of range, Tum will still have aggro since he doesn't wipe it, so he will return to me with the mob still aggroing.

    Still, like I said above, this is the MP way, a pet. But it is considerably worse than anything Traders/Nts/Crats and even advies have. Do I want to change it? No, MPs are jacks of all trades, so they shouldn't be as effective as the real calmers. Make it a bit more useful perhaps since it just doesn't help anymore once you left Penumbra.

    But this stupid jealousy is just misplaced, our ubah 3rd pet is just useless lag producer in most cases where it counts anyway.

    And just to anticipate your next trolling attempt:
    No, I don't cast Tumulten in Inf mishs, since he doesn't do squat. But he is insta-cast anyway. Exploitz!

  11. #131
    Quote Originally Posted by greedy View Post
    Well im glad you agree with me that 28 secs casting time is fine and should remain, im sorry i posted again about it.
    As for the pet duration i again think its more than enough, it fits the MP and the pet nano description very nice.

    "The nanocloud briefly takes on a semi-physical manifestation of the caster's anger." - briefly as in "not 2 or 24 hours" we could argue its maby too long as it is now.
    are you stuck on stupid? seriously? brief is relative term btw.

    Quote Originally Posted by greedy View Post
    When you add to this the potential of MP pets and their number i see the 30min duration as a necesery drawback too, there should be some restriction to having 3 (three!!!) pets imo.
    eng's can have 2 pets.. neither of which have any timers at all.. i guess that 3rd pet must be so overpowering it comes with a steep penalty huh?

    Quote Originally Posted by greedy View Post
    Maby you could make a suggestion thread about another nano that you can cast on your pet that extends his life but in return dots the MP for some dmg (a 400 dot every 2-3 secs should not be too hard to outheal) with description like "By using this program MP is able to better focuse his anger and sustain his pet even longer. The intense concentration needed to focuse such anger damages the caster for the duration of nano program"
    first off you would'nt dot your self to keep a pet around.. you would just recast it which is fine except in missions and raids it slows everyone down.. duh

    not to mention 400 w/3sec tick we could out heal but then we would'nt have much left over from our heal pet.. watch and see how long a mp lasts without their heal pet.

    Quote Originally Posted by greedy View Post
    Your arguments about how it would change nothing are not viable, we could argue that fixer hots duration should also be prolonged to 2 hours because fixer can cast them again after 30 minutes. Same with any other buff.
    you have'nt made a single point (valid or invalid) as to why the timer should not be increased to 2hours.. except of course you say they last to long as it is.. because the should exist only "briefly" again.. this is a relative term.. which depending on it's use can mean 10 seconds or 1000+ years..

    on the scale of how long the earth has been here.. you and I will only live on it "briefly"

    Quote Originally Posted by greedy View Post
    Tbh i still see this as one of those "omg we got uber stuff so now that FC has soften up we should whine for even more and better stuff" threads.
    why dont you check out the mp section, it's been something we've asked for a long long time now.


    Quote Originally Posted by windcaster View Post
    as a fixer.. i dont know if you ever used GA but im pretty sure you've used your web spinner.. how about we make that 30mins?

    sounds fair right? i mean 30 mins obviously seems long enough to you.
    how would your gameplay change if it was only 30mins? think about this for a minute and then answer back.
    answer this question.. maybe you'll finally understand the issue..
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  12. #132
    bump for longer pets.
    unbump for incompetent people posting about the issue and it being an "exploit".

  13. #133
    I'm quoting my orgmate here.. MP pets need Viagra or something.. to last longer.

    2 hours duration like morty already has would be fine (or current duration with ~6 seconds cast time). If the word 'brief' so much troubles some people i'm sure the dev who changes the duration can also remove it from description.

    As for recasting pets during missions and making the team wait: I see no real reason to ask the team wait if I need to recast pet ( also with good team mish is over before pet expires) nor wait for the recasting MP when playing other toons. One reason would be hard mish but everyone only does easys...
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  14. #134
    Bump for 2 hours duration.
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  15. #135
    Unbump, this is clearly one of those "gimme stuff and i will whine for more" requests that like blackmailers will never stop.
    MT pets are fine, MORE than fine, they are uber and some drawback is intended, expected and needed.

    Stop with the irational whines please.
    ?

  16. #136
    Quote Originally Posted by greedy View Post
    Unbump, this is clearly one of those "gimme stuff and i will whine for more" requests that like blackmailers will never stop.
    MT pets are fine, MORE than fine, they are uber and some drawback is intended, expected and needed.

    Stop with the irational whines please.
    MT pets might be fine, but MP ones realy need longer duration, at least the attack pet.
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  17. #137
    I think it's totally fair we troll this thread, as we have to put up with Klod in all our suggestion threads

    On topic, I'm not that much annoyed by Carlo's 30 minute timer, in mishes I just /terminate and recast at a good time. Perhaps for low level, inexperienced people, it might be hard to time, but by 200+, it's no more than slightly annoying (to some people) Personally, I really don't care if I stand in the room casting my pet for a few secs while the team is fighting.

    Obviously we spend less time buffing as we have no real PvM buffs for Carlo other than generic nanos like expertise and crap which I never even bother with. Not sure wether not having buffs is an advantage though

    I find it more annoying they aren't instacast in the decom room on BS. And how calms/mezzes aren't taken off our pets when we die.

  18. #138
    Quote Originally Posted by greedy View Post
    Unbump, this is clearly one of those "gimme stuff and i will whine for more" requests that like blackmailers will never stop.
    MT pets are fine, MORE than fine, they are uber and some drawback is intended, expected and needed.

    Stop with the irational whines please.
    Say's you. Maybe you should actually read for once, instead of picking apart the little things you chose to read.

    I already said everything has its drawback, but I dont see how duration lengthening for MP pets is going to cause any issues.

    It's one simple thing, nothing has changed, the only thing different is we wont need to keep casting it every 30 minutes.

    Tell me now how that would be "an exploit" or an "unfair advantage."

    Engi pets last a lifetime, crat pets last a good while (Carlo does not, butw ith good reason, he is a Charm Pet (not to mention you have CG (oh yes sure his damage sucks, give him the new buffs and it doesnt though).) so tell me why our attack pet, which we rely on for most of our damage, shouldnt last 2 hours either?

    You troll too much Greedy, you never bother to read anything anyone is saying, you just chose what to read, then whinge and whine because you arent getting better.

    You use words people use against you, against others in other topics- which is pretty sad imo.

    If you're ganna bother trolling, try doing it better. I give you an F.

  19. #139
    Quote Originally Posted by Blackruby View Post
    You troll too much Greedy, you never bother to read anything anyone is saying, you just chose what to read, then whinge and whine because you arent getting better.

    You use words people use against you, against others in other topics- which is pretty sad imo.

    If you're ganna bother trolling, try doing it better. I give you an F.
    actually i give him a C+ in trolling.. although he's pretty blunt and does'nt use even the fuzziest of logic to support his posts.. i give him a C cause it's not quite clear if he's a troll or just a noob.. im still not sure actually..

    half troll / half door knob.

    Quote Originally Posted by windcaster View Post
    as a fixer.. i dont know if you ever used GA but im pretty sure you've used your web spinner.. how about we make that 30mins?

    sounds fair right? i mean 30 mins obviously seems long enough to you.
    how would your gameplay change if it was only 30mins? think about this for a minute and then answer back.
    BUMP for him to answer my question i've asked for the 3rd time now.
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  20. #140
    Quote Originally Posted by crattey View Post
    I think it's totally fair we troll this thread, as we have to put up with Klod in all our suggestion threads
    Look mister/miss crat person. At least I came up with decent suggestion in that thread.

    On topic, I'm not that much annoyed by Carlo's 30 minute timer, in mishes I just /terminate and recast at a good time. Perhaps for low level, inexperienced people, it might be hard to time, but by 200+, it's no more than slightly annoying (to some people) Personally, I really don't care if I stand in the room casting my pet for a few secs while the team is fighting.

    Obviously we spend less time buffing as we have no real PvM buffs for Carlo other than generic nanos like expertise and crap which I never even bother with. Not sure wether not having buffs is an advantage though
    Exactly. We do have enough buffs and it takes way to much time to prepare for fight again. If we had auras like you do, I could live with 30 min pet duration.

    I find it more annoying they aren't instacast in the decom room on BS. And how calms/mezzes aren't taken off our pets when we die.
    Oh, realy? Go support us in getting calm removers then.
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