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Thread: MP pets

  1. #181

  2. #182
    Gods I cant imagine why anyone, I mean ANYONE would complain about MP's asking for their pets to last a whole Mission. Seriously. The only reason I could come up with, and thats by taking several stiff drinks, would be...nope I got nuthin here.

    Longer Lasting MP pets means faster missions for everyone as they wont have to wait every 32 minutes (or less) for us to completely recast and rebuff our DMG pets.

    It doesn't affect anyone except in the matter specified other than MP's.

    The ONLY "fix" I could see FC doing that would affect anyone else at all would be to allow MP's to Insta Cast their SL demons (not Rhiwen but the rest of them) and even then I could only see Crats complaining.
    Exploitable? HOW? oh dear we can recast our pets when they get stolen, rooted, Mezzed, Snared (same as rooted for many pets)! Oh My Noooo now you will have to ignore our pets even more!!11!1!!

    Face it, most people ignore the MP pets, or they snare them/root them whatever then forget them.
    After ToTW
    A Guide To ToTW

    There is a lot of grey beween usefull and useless.
    Mortiigs of SL UNITE! We WILL fling poo at you!

  3. #183
    Bump!

    I personally dont want instacast pets, but i want 2 hour pets for 205 pet +

    The lower ones would probably be better off suited with maybe a 1 hour timer, but higher up the timer on pets is just irritating and a complete hassle.

  4. #184
    bump for 2 hour pets.

  5. #185

  6. #186
    If not 2 hour pets, then at least make the higher lvl pets based on ql.

    195 pet = 195 minutes
    207 = 207 min
    220 = 220 min

    (Just seems it'd be easier to code that way) :P

    It'd be great if the pets were instacast, at least if one was charmed.. but I don't mind the cast time the way it is.
    Guild: Spartans

    Pwoz00 - 220/19 Sol MP
    Pwoz - 173/11 Trox Soldier
    Pwoz01 132/7 Sol Doc
    Thepraxis - 105/3 Trox Advy

  7. #187
    Above idea would also be fine, we just need enough to last through most missions.

  8. #188
    bump for longer duration pets.

  9. #189
    I sure hope 17.4 is not ready for live 'cos you guys forgot where the code line for MP pet duration was.
    Proud member of Shadow Ops
    Renowned jester of the double AS Tigress

    MP setup
    Hidden message
    Quote Originally Posted by Klod View Post
    You won.
    Making them feel special since 2008.



  10. #190
    bump for longer duration pets.

  11. #191

  12. #192
    2h please
    Proud member of Shadow Ops
    Renowned jester of the double AS Tigress

    MP setup
    Hidden message
    Quote Originally Posted by Klod View Post
    You won.
    Making them feel special since 2008.



  13. #193
    Bump for making MP pets last for significant time. It is time to.
    220/22 Clan NM/Engineer
    220/27 Clan Soli/Doctor
    ... and some others.

    Enormous bank-sell. You ask it - I have it. (most probably)

  14. #194
    WTB 2h pets in 17.5 patch.

  15. #195

  16. #196

  17. #197
    Longer duration please
    General of Umojan Protectorate - Technical Department
    General of Haven - Technical Department
    Norbal, 220/19 MP - "Slightly" off-kilter NM - equip
    Norbby, 220/20 Keeper - stabbing anything that moves

    Quote Originally Posted by jorricane View Post
    And all MPs should be forced to speak like that Architect guy from the Matrix when RP'ing....
    I bump this daily, drop by and say hi?

  18. #198

  19. #199
    Oh Lord yes, 2hours for MP pets and Carlo and a decent duration for SoTOS.
    Pets are crap enough without having to constantly recast/rebuff them .
    "Still, I was fabulous, and it was a bloody good laugh"

    BUREAUCRASHCOLDCOMFORTFONEBONE
    KISSNMAKEUPCASHORCHEQUEJELLYFUNK

  20. #200
    bump for longer duration pets.

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