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Thread: Enforcer Research lines

  1. #21
    " In combat when wielding ranged weapons, you will occasionally restore a portion of your health. "

    Thanks, didn't even see it before : D That explains why I'm not getting a hp boost, but the damage shield part of the proc says melee and isn't firing off either as far as I can tell. Not sure if its supposed to put something in my ncu when it fires off. So maybe it is working, maybe not... I can't tell with that part.

    All these research options are sure making 1k farming a lot less boring.
    Phryht.151.7.Enforcer.Hands of Fate.TL7 Project; Phase: 1k + axp
    Nyht.170.17.Agent.Shadowbreed Inc.160 aad->170 aao->le->retired
    Thierry.168.11.Doctor.Shadowbreed Inc.ex-supple whore
    Nightside.130.2.Shade.n/a.ex-ep33n

  2. #22
    Most of the proc specials seems to be clones of our regular nanos such as challenger/layers/rage etc. They stack with our regular nanos so with 2x challenger you'll get pretty big

    Nice in some cases, useless in some due to the low landing rate (5% on all of them), unreliable tools is pretty annoying imo. The duration of the buffs seems to be 50 seconds for everyone I looked at so far.
    Mamman-_ 220/28 Enforcer Pretty!!
    Fluortanten 220/30 Soldier
    Pebble__.i_ 220/27 Shade
    Dogfood_._ 220/23 Agent

    Paradise.

    STATUS OF KYAI: Not breathing

  3. #23
    Type 1 Actions

    Anger Management 3 - Vile Rage - Type 1
    Proc 1: Rage
    Duration: 1 minute
    Hit Health Fire -492 .. -492 9 hits, 2s delay
    if Inside Shadowlands == 1
    Self Hit Health Fire -82 .. -82 12 hits, 2s delay
    if Inside Shadowlands == 0
    Melee init 240
    Ranged init 240
    Physical init 240
    Nano init 240
    Run speed 550
    Nano resist 420
    Remove Combat nanos <= 31 NCU 8 times


    Anger Management 4 - Tear Ligament - Type 1 (Ranged)
    Proc 1: Snare
    Duration: 30 seconds
    Run Speed -1000

    Proc 2: Challenger
    Projectile damage modifier 48
    Melee damage modifier 48
    Energy damage modifier 48
    Chemical damage modifier 48
    Radiation damage modifier 48
    Cold damage modifier 48
    Fire damage modifier 48
    Poison damage modifier 48
    Offense modifier 170
    Scale 34


    Brutality 5 - Inspire Rage - Type 1
    Proc 1: Taunt
    Taunt 25


    Endurance 8 - Malicious Rage - Type 1
    Proc: Rage
    Duration: 1 minute
    Melee init 350
    Ranged init 350
    Physical init 350
    Nano init 350
    Run speed 800
    Nano resist 800
    Remove Combat nanos <= 99 NCU 20 times


    Flexibility 10 - Raging Blow - Type 1
    Proc 1: Damage
    Cold Dmg 3335

    Proc 2: Challenger
    Duration: 1 minute
    Projectile damage modifier 80
    Melee damage modifier 80
    Energy damage modifier 80
    Chemical damage modifier 80
    Radiation damage modifier 80
    Cold damage modifier 80
    Fire damage modifier 80
    Poison damage modifier 80
    Offense modifier 252
    Modify Scale 60


    Type 2 Actions

    Hard Labor 1 - Ignore Pain - Type 2 (Ranged)
    Proc 1: Heal
    Health 600


    Brawler's Sense 1 - Bust Kneecaps - Type 2
    Proc 1: Snare
    Duration: 30 seconds
    Run Speed -1000

    Proc 2: Challenger
    Duration: 42 seconds
    Projectile damage modifier 12
    Melee damage modifier 12
    Energy damage modifier 12
    Chemical damage modifier 12
    Radiation damage modifier 12
    Cold damage modifier 12
    Fire damage modifier 12
    Poison damage modifier 12
    Offense modifier 27
    Scale 16


    Brawler's Sense 2 - Shrug Off Hits - Type 2
    Proc 1: Absorb
    Duration: 30 seconds
    Absorb projectile damage 280
    Absorb melee damage 280
    Absorb energy damage 280
    Absorb chemical damage 280
    Absorb radiation damage 280
    Absorb cold damage 280
    Absorb fire damage 280
    Absorb poison damage 280


    Kneecapping 3 - Unruly Screen - Type 2 (Ranged)
    Proc 1: Damage Shield
    Duration: 1 minute
    Max health 228
    Shield projectile damage 22
    Shield melee damage 22
    Shield energy damage 22
    Shield chemical damage 22
    Shield radiation damage 22
    Shield cold damage 22
    Shield fire damage 22
    Shield poison damage 22


    Endurance 6 - Inspire Ire - Type 2 (Ranged)
    Proc 1: Taunt
    Taunt 25

    Proc 2: Taunt (?)
    Taunt 4750


    Flexibility 7 - Violation Buffer - Type 2
    Duration: 1 minute
    Max health 479
    Energy AC 240
    Shield projectile damage 60
    Shield melee damage 60
    Shield energy damage 60
    Shield chemical damage 60
    Shield radiation damage 60
    Shield cold damage 60
    Shield fire damage 60
    Shield poison damage 60


    Anger Management 10 - Inspire Hate - Type 2
    Proc 1: Taunt
    Taunt 25

    Proc 2: Taunt
    AttackerTaunt 5865
    Last edited by Phryht; Dec 15th, 2006 at 22:59:12.
    Phryht.151.7.Enforcer.Hands of Fate.TL7 Project; Phase: 1k + axp
    Nyht.170.17.Agent.Shadowbreed Inc.160 aad->170 aao->le->retired
    Thierry.168.11.Doctor.Shadowbreed Inc.ex-supple whore
    Nightside.130.2.Shade.n/a.ex-ep33n

  4. #24
    Flex 10 = awesome? : D

    Small side note, it looks like Bust Kneecaps will be a nice Type 2 option for those needing more dd at raids and such. It's the only Type 2 option we have that adds more damage.
    Phryht.151.7.Enforcer.Hands of Fate.TL7 Project; Phase: 1k + axp
    Nyht.170.17.Agent.Shadowbreed Inc.160 aad->170 aao->le->retired
    Thierry.168.11.Doctor.Shadowbreed Inc.ex-supple whore
    Nightside.130.2.Shade.n/a.ex-ep33n

  5. #25
    taunt 25

    thats just pathetic...
    Defectorid Enf 220/25 - RK1 setup

    Missdefy Doc 216/13 - RK1 setup


    join us

  6. #26

  7. #27
    Vile Rage from AM3 works like a champ. This thing is practically on all the time for me, and I'm doubling it up with regular rage. O_o

    Tear Ligaments from AM4 is also running almost non-stop for me : D
    Last edited by Nyht; Dec 15th, 2006 at 00:35:02.
    Phryht.151.7.Enforcer.Hands of Fate.TL7 Project; Phase: 1k + axp
    Nyht.170.17.Agent.Shadowbreed Inc.160 aad->170 aao->le->retired
    Thierry.168.11.Doctor.Shadowbreed Inc.ex-supple whore
    Nightside.130.2.Shade.n/a.ex-ep33n

  8. #28
    Ok I just wanted to let you guy's know, but I have found a small error in the first post.

    Anger Management
    1. Psy +5
    2. nanocost -5%
    3. SPECIAL - Vile Rage
    4. SPECIAL - Tear Ligament
    5. 1hb/1he +25
    6. 2hb/2he +25
    7. Int +15
    8. Psy +20
    9. Sense +20
    10. SPECIAL break legs

    The special that you get for anger managment on 10 is not break legs, but instead is
    Inspire hate (at least according to AO mainframe).

    So it should be this:

    Anger Management
    .
    .
    .
    10. SPECIAL Inspire hate

    In the PROCS/SPECIALS list everything seems ok, so it was just a small error.

  9. #29
    thanks, I updated the action list post : D
    Phryht.151.7.Enforcer.Hands of Fate.TL7 Project; Phase: 1k + axp
    Nyht.170.17.Agent.Shadowbreed Inc.160 aad->170 aao->le->retired
    Thierry.168.11.Doctor.Shadowbreed Inc.ex-supple whore
    Nightside.130.2.Shade.n/a.ex-ep33n

  10. #30
    got 8 procs so far, i dont think that there is one working :P
    Defectorid Enf 220/25 - RK1 setup

    Missdefy Doc 216/13 - RK1 setup


    join us

  11. #31
    Tear ligament works like it should, except that the description says you gotta have ranged weapons
    Mamman-_ 220/28 Enforcer Pretty!!
    Fluortanten 220/30 Soldier
    Pebble__.i_ 220/27 Shade
    Dogfood_._ 220/23 Agent

    Paradise.

    STATUS OF KYAI: Not breathing

  12. #32
    nano skills dont add up right, there are 2 research lines that give +15 to all nano skills, and another line that adds to MM so that line +30 from the 2 +15 lines should give more then what yo ustated. same with the rest of em.

  13. #33
    Quote Originally Posted by Mamman View Post
    Tear ligament works like it should, except that the description says you gotta have ranged weapons
    yup, my bad, it works, so does vile rage (even if i get the damage dot only when in fight)
    Defectorid Enf 220/25 - RK1 setup

    Missdefy Doc 216/13 - RK1 setup


    join us

  14. #34
    Quote Originally Posted by defectorid View Post

    - Flexibility
    1. NCU +4
    2. INT +5
    3. nano skills +15
    4. INT +10
    5. PSY +10
    6. INT +15
    7. SPECIAL violation buffer
    8. MC +50
    9. PM +50
    10. INT +25 - SPECIAL Raging Blow
    Has anyone completed this line of research yet to confirm whether we receive both the +25 INT and the Special: Raging Blow for the 10th stage? I noticed that every total for our research lines in forums indicate +55 INT, which does not include this +25. Would love to know if we're actually receiving +80, or if this is just a typo.
    Last edited by Kestin_Doxa; Dec 18th, 2006 at 23:25:53. Reason: Fixed quote
    Ryph, Enforcer, Godfather of Underworld
    Negative, I am a meat popsicle.
    Explorer 86% Socializer 66% Achiever 26% Killer 26%

  15. #35
    AO mainframe says that you do get both +25 int and raging blow.

    And has anyone seen that the Malicious Rage proc doesn't do any self damage? Makes it crazy nice. :-)
    DragonShade
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    Only reason I rolled clan, and not neutral or omni is because neutrals get shafted in equipment... And omni gardens are ugly....

    PvM > Towers

  16. #36
    i should have flex 10 in another day or two and can confirm one way or another if no one else can before that.

  17. #37
    Quote Originally Posted by Kestin_Doxa View Post
    Has anyone completed this line of research yet to confirm whether we receive both the +25 INT and the Special: Raging Blow for the 10th stage? I noticed that every total for our research lines in forums indicate +55 INT, which does not include this +25. Would love to know if we're actually receiving +80, or if this is just a typo.
    its a typo, well i missed the +25 when i made the totals :P
    Defectorid Enf 220/25 - RK1 setup

    Missdefy Doc 216/13 - RK1 setup


    join us

  18. #38
    confirmed, the intel buff AND Raging Blow are both there. Also, Raging Blow rocks!!

  19. #39
    So bust kneecaps and raging blow seem to be the procs to aim for atm?:0
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  20. #40
    I got raging blow. It's awesome, 3k AR self when stacked with challenger and I only have one part of combined mercenary's.

    Plus you're this freaking huge.

    http://img86.imageshack.us/img86/396...0119dq6.th.png

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