Every time I equip the moo helm I die a little inside..
Every time I equip the moo helm I die a little inside..
Kyai
Godmother of Rimor
Enjoying RK4
STATUS OF SKY: Not Falling
Gimp is a state of mind, nerfest is a state of being.
Enforcers just need the proc nano to be changed, to just multiply an enforcer's total taunt.
Like a multiplier.
First one can be "All attacks and effects do 10% more hate"
And up from there.
Don't be lonely anymore.
Look at your post, now back at mine. Now back to your post, now back at mine. Sadly, yours isn't mine, but if you stopped trolling and started posting legitimate comments it could look like mine. Look down, back up, where are you? You're scrolling through posts, reading the posts your posts could look like. Back at mine, it's a reply saying something you want to hear. Look again, my reply is now diamonds. Anything is possible when you think before you post.
But but, what about the one unique enforcer who sits around with piercing. I'm sure he'd love to have backstab, even though I usually seem to be the target for omni ;pOriginally Posted by Tykahndriuss
Pfft, just what i need, not only for you to hit perks at tara through the wall on me, but backstab too! meh!Originally Posted by Foud
Tykahndriuss 220/27 Enforcer Crap Equip
Have you seen my stapler?
Former Tank Monkey of CCI, DF, HUGE inc., Adrastus II - RK2
Lottyy was female last time I checkedOriginally Posted by Foud
Kyai
Godmother of Rimor
Enjoying RK4
STATUS OF SKY: Not Falling
Gimp is a state of mind, nerfest is a state of being.
Alot of good ideas here...I have been thinking about the new Mongo wishlist item (15k - 20k taunt)..
Mongo Crush has been in the game from day 1...with a 10k taunt, right? 3 and 4 years ago no one could do 10k damage in a single hit...to me that means FC's original intent was to have mongo's taunt larger than any possible hit in game.
If that is true wouldn't it seem reasonable to give us a taunt that is larger than any hit/AS in game.....just a thought
/Nace
yes extremely reasonable. i like your thinkingOriginally Posted by Nace
Akarah, Akarawr, Badunkadunk, Betresh, Donnar, Fivehands,
Flugtag, Fral, Frieka, Geffy, Gefjun, Gefster, Gefz, Molebat...
and a few more...
Advisor of Synergy Factor
this would be nice tooOriginally Posted by Kinkstaah
Akarah, Akarawr, Badunkadunk, Betresh, Donnar, Fivehands,
Flugtag, Fral, Frieka, Geffy, Gefjun, Gefster, Gefz, Molebat...
and a few more...
Advisor of Synergy Factor
Better Symbs - Their are alot of Gaps in the Inf symbs. Not just the brain but Lhand Larm are 2 other and im sure thiers more
Update Nanos:
Dmg Shield - Update CS maby 210 Req and Self only. 90-110 dmg shield and 600-700 Hp? 1200 nano skills to cast
Absorb - Make it an team aura. Have nanos for lvl 200 210 215 and 220
The 220 one would be 1.5k absorb refresh every 20 Secs and would last 8hrs
1400ish nano skills
Challenger - Make 2 nanos. 1 would be 220 req 400 add off and 132 dmg and 400% scale. The other wouldnt have no change to scale
1100 nano skills
Ess - Add a Heal Dealta buff, Healing Prof. Increase the duration to 1-2hrs. Dosent Cancle on zone. Keep the snare. add str/stam to buffs like said b4
Proc - have it tount for more and more often
New Buffs - Multi Melee buff. Brawl buff. Scale buff (would be -24 scale to counter scale mong/ess)
Wepeons
Obviuly update the Old RK wepeons. No Apf Items. The Item should drop from City/Ship Generals. Or maby use screwdriver on it?
Perks
Peircing / Melee Energy Perks should be add'd.
Peircing perks should have to be exicuted Infront of the Mob.
Melee Energy Perks should be Shared with Mp's and Doc's
Melee Mastery:
would add to every melee wep skill. ( perk attacks to be thought of)
Blitztrox 220 Ai lvl 30 Enf -Omni-- My Loot 25th 220 Omni Atrox Enf on Rk1!!!
one ipr per week or something,to help us old timers
dont want bigga mongo
dont need bigga taunts
team buffs from our nano lines would be cool
def bigger brain in the symb line
bring back the weight allowance i loved that in early days,you know you had a good day when you was -50 run speed runnin back from galway with all the items from brontos and minos,but i guess the nanomages would complain(hehe)
make the shroud visable and the cloak from coh visable on us
change rage damage in shadowland just take the run speed boost away and allow us to rage without taking lotsa damage
make sl mongos scale in hieght,i wannabe bigger than beast!!
frostbeard
Don't take it personally please. That one made me laugh though. Have you even thought what is an enf with 20s refreshing 1.5k absorb? As much as I'd love to be godlike, this is not even funny for a fantasyOriginally Posted by Blitztrox
Papabear 'Prejudiced' Primakoff
RK1 Clan Godfather
~ Made a career parallel to AO ~
Hrm, it's like casting FI 2 times every 20 seconds, when I solo something I cast alot more layers than that. When teaming it would help a little I suppose.Originally Posted by Primakoff
Mamman-_ 220/28 Enforcer Pretty!!
Fluortanten 220/30 Soldier
Pebble__.i_ 220/27 Shade
Dogfood_._ 220/23 Agent
Paradise.
STATUS OF KYAI: Not breathing
- 240ish inf Braiiiiiin OMG!!!!!!
- update mongo to match with others prof actual damage output (as it was said on previous posts on this page)
- maybe add a taunt multiplier to one of your perklines (pref. to a usefull one)
Right, but you lose time for attack (bar frozen, as little time as it is) and lose time for casting other nanos, not to mention you pay nano for it. So this is a whole different story.Originally Posted by Djurmamman
I'm against changes that would be "wtf overpower omg". I support merely the ones that would put enforcer up to par with the other combat professions, in terms of updates nano lines, etc.
Papabear 'Prejudiced' Primakoff
RK1 Clan Godfather
~ Made a career parallel to AO ~
Some kind of cyclic layers would be nice, maybe 1.5K is a little high, I don't know. I support the idea of having a larger buff for the enforcer and a reduced buff for the teammates, in a similiar fashion to fixer team runbuffs/ leader of the pack etc etc.
Kyai
Godmother of Rimor
Enjoying RK4
STATUS OF SKY: Not Falling
Gimp is a state of mind, nerfest is a state of being.
Guess we just disagree on this being overpowered then, still, I'd rather see they just extended the normal layer line.Originally Posted by Primakoff
Mamman-_ 220/28 Enforcer Pretty!!
Fluortanten 220/30 Soldier
Pebble__.i_ 220/27 Shade
Dogfood_._ 220/23 Agent
Paradise.
STATUS OF KYAI: Not breathing
Enhanced Queen Blade Gets unnerfed make it a 2/2 cap and i think everyone will be happy
The Punishment rod gets cut down to 1.5/1.5 caps 2hb becomes more viable as this rod does insane damage. Also Up its max skill some
An enforcer only 1he Line perk line
Enhanced Rages and Challengers
Slightly nerf the root on the Mongo Behemoths end game say about -500 runspeed out of the first and esclate
Return The Edge of Tarasque to its former glory! Enhance its min damage and cut that thing to a 1/1 machine of terror!!
Fix the 2hb perk line.
Did a quick scan of the previous posts and haven't seen this request yet:
Move the generic weapon buffs to a seperate line each so that I can use 1HB/1HE
*bonk* *slash*
Hammer and Axe, teh cool.
I want to tank The Beast with nothing but a chair and a Concrete Cushion FFS!Originally Posted by Primakoff