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Thread: Impending AS "fix"

  1. #1

    Impending AS "fix"

    /flameshield on

    A friend of mine and I were debating on the overpowered-ness of AS currently.

    We both agree that AS should be made agent only, since it is the agents main special.

    Although I do not agree that it should be a 100% hit special, possibly add some other modifiers to it, crit, higher cap, etc.

    Or if it does have a 100% hit to it, make it have a longer recharge.

    This may be biased coming from someone whos main is an evade profession, but i dont see the point in having evade profs period when theres unmissable attacks....

    Seeing as how agents can ubt, CH, 100% AS, it gets a little rediculous...

    idk, thoughts?

  2. #2
    sure if i get enough ar to perk you otherwise its no chance at all fullstop v evade profs

  3. #3
    May the Sploitz be with u Ciex's Avatar
    Quote Originally Posted by Kamathefixer View Post
    /flameshield on

    We both agree that AS should be made agent only, since it is the agents main special.

    idk, thoughts?
    So you do agree that healing shall be limited to docs, fullauto to solds, rooting to crats, burst to fixers etc.?

    What id like to see would be lowered multipliers and a bit longer recharge. Maybe 20-30s recharge no matter how much skill you have, but with skill increase youd get higher multipliers just like today. And sneak attack recharge lowered to be just like AS with added SA to keeper swords (ive never played akeeper, just see that they suck).
    Last edited by Ciekafsky; Jul 3rd, 2009 at 06:49:21.
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  4. #4
    Quote Originally Posted by Ciekafsky View Post
    So you do agree that healing shall be limited to docs, fullauto to solds, rooting to crats, burst to fixers etc.?

    What id like to see would be lowered multipliers and a bit longer recharge. Maybe 20-30s recharge no matter how much skill you have, but with skill increase youd get higher multipliers just like today. And sneak attack recharge lowered to be just like AS with added SA to keeper swords (ive never played akeeper, just see that they suck).
    if AS gets a timed increase, then the rest of the specials better get one too, otherwise it's nerf city for agents.

    tbh, i think if they HAVE to nerf aimed shot, give it a very low def check. 25-50% maybe.
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    Quote Originally Posted by CuisinartBlade View Post
    to be fair, 2.8k ar is enough to perk anyone except fixers, mas, advs, shades, nt's that blinded you, shield mps, bow mps that landed dazzle, def docs, crats, or marinesold

    so all in all it's a fairly viable setup

  5. #5
    Quote Originally Posted by Marinesold View Post
    tbh, i think if they HAVE to nerf aimed shot, give it a very low def check. 25-50% maybe.
    25-50% is better than 0%

  6. #6
    Quote Originally Posted by Kamathefixer View Post
    25-50% is better than 0%
    Hence why i offered the suggestion...

    Keeps Aimed Shot still highly viable against most people, but players you couldnt perk/hit otherwise are still immune to aimed shot.

    Base the check off of AS skill instead of AR as well, keeps people who shouldnt be using Aimed Shot from being effective with it (aka melee profs)
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    Quote Originally Posted by CuisinartBlade View Post
    to be fair, 2.8k ar is enough to perk anyone except fixers, mas, advs, shades, nt's that blinded you, shield mps, bow mps that landed dazzle, def docs, crats, or marinesold

    so all in all it's a fairly viable setup

  7. #7
    Quote Originally Posted by Kamathefixer View Post
    This may be biased coming from someone whos main is an evade profession, but i dont see the point in having evade profs period when theres unmissable attacks....

    Seeing as how agents can ubt, CH, 100% AS, it gets a little rediculous...

    idk, thoughts?

    Thoughts? I think you're shooting for an honorable mention in the "stupid quotes about the agent profession" thread.

    Blackmesa
    220/30/68 Clan Agent

    ja

  8. #8
    You can't evade an attack that you can not see. Aimed Shot is a Snipe Shot fired from a distance when you're unaware of it, that's the reason it doesn't have any defensive check.

    The problem is not with AS in itself, the problem is with funcom giving it off as candy in halloween to everyone.

    AS is an attack to be performed by specialists (snipers), not by anyone and their grandma. If a fix should come I suggest it must be a fix on the weapons that have the capability to perform AS, to make it very very difficult for anyone else other than agents to equip it/use it.

  9. #9
    Quote Originally Posted by blackmesa View Post
    Thoughts? I think you're shooting for an honorable mention in the "stupid quotes about the agent profession" thread.
    Indeed.

    Doc's can CH/UBT/ Proc init debuff / Aimed Shot (if they so choose)/DoT/Etc/and much more efficient healing than CH at that...


    but anyway

    Quote Originally Posted by Tlatoani View Post
    You can't evade an attack that you can not see. Aimed Shot is a Snipe Shot fired from a distance when you're unaware of it, that's the reason it doesn't have any defensive check.

    The problem is not with AS in itself, the problem is with funcom giving it off as candy in halloween to everyone.

    AS is an attack to be performed by specialists (snipers), not by anyone and their grandma. If a fix should come I suggest it must be a fix on the weapons that have the capability to perform AS, to make it very very difficult for anyone else other than agents to equip it/use it.
    Soldiers should still have access to aimed shot at a reasonable difficulty.

    Even if they are not the snipers, they are still the ranged weapon masters.
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    Quote Originally Posted by CuisinartBlade View Post
    to be fair, 2.8k ar is enough to perk anyone except fixers, mas, advs, shades, nt's that blinded you, shield mps, bow mps that landed dazzle, def docs, crats, or marinesold

    so all in all it's a fairly viable setup

  10. #10
    double post
    Leave "Marinegent" AScar - 220/23/65 Atrox Agent
    Wakeup "Marinesold" Screaming - 220/30/70 Nanomage Soldier
    "Moonmarin" - 220/30/80 Solitus Martial Artist
    "Marinekeep" - 215/18/4x Atrox Keeper
    Quote Originally Posted by CuisinartBlade View Post
    to be fair, 2.8k ar is enough to perk anyone except fixers, mas, advs, shades, nt's that blinded you, shield mps, bow mps that landed dazzle, def docs, crats, or marinesold

    so all in all it's a fairly viable setup

  11. #11
    Quote Originally Posted by Marinesold View Post
    Keeps Aimed Shot still highly viable against most people, but players you couldnt perk/hit otherwise are still immune to aimed shot.

    Yeah, so we have profs that we can't perk/hit, and that are now less vulnerable to Aimshot, maybe even unaffected. Great idea.


    Quote Originally Posted by Marinesold View Post
    Base the check off of AS skill instead of AR as well, keeps people who shouldnt be using Aimed Shot from being effective with it (aka melee profs)

    Base it off Rifle, or like other specials, that is (wepon+special)/2+aao. Most agents nowadays have a higher rifle skill than aimshot skill. Which was the other way around pre-LE. So, again, great idea
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  12. #12
    Set lower max cap on AS. 10% and we're done.
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  13. #13
    Quote Originally Posted by Tlatoani View Post
    You can't evade an attack that you can not see. Aimed Shot is a Snipe Shot fired from a distance when you're unaware of it, that's the reason it doesn't have any defensive check.

    The problem is not with AS in itself, the problem is with funcom giving it off as candy in halloween to everyone.

    AS is an attack to be performed by specialists (snipers), not by anyone and their grandma. If a fix should come I suggest it must be a fix on the weapons that have the capability to perform AS, to make it very very difficult for anyone else other than agents to equip it/use it.
    AS when hidden hits 100% all AS after that has a low def check like other posters suggested maybe?
    Darkkblood level 220 MA AI:18

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  14. #14
    Quote Originally Posted by Zacharyas View Post
    Yeah, so we have profs that we can't perk/hit, and that are now less vulnerable to Aimshot, maybe even unaffected. Great idea.





    Base it off Rifle, or like other specials, that is (wepon+special)/2+aao. Most agents nowadays have a higher rifle skill than aimshot skill. Which was the other way around pre-LE. So, again, great idea
    If you can't hit someone with a 25% def check, then you need to reroll.

    As for basing it off rifle skill, while that makes sense from an AGENT point of view with the CURRENT setups we use, but it does not make sense regarding the special as a special!

    Does full auto base off of ar/pistol/smg skill? No, it sure doesn't. If it did, then ranged advys wouldnt have been complaining about the lack of "full auto AR" for all that time. So as a matter of fact, being our second highest skill, and the fact that it makes SENSE is indeed, a good idea. Not basing it off a skill that only agents will ever have enough of to make use. If you wanted that, then ask for AS to be "agent only" rather than rifle skill.
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    Quote Originally Posted by CuisinartBlade View Post
    to be fair, 2.8k ar is enough to perk anyone except fixers, mas, advs, shades, nt's that blinded you, shield mps, bow mps that landed dazzle, def docs, crats, or marinesold

    so all in all it's a fairly viable setup

  15. #15
    I'm not at a spot I can check AO skill emulator or auno but...
    With a low hp fixer's, combined hot and heal delta is it possible to die to 11 second aimed shot only?
    I'm thinkin it ain't possible, so I would really rather you didn't make any changes to agents and aimed shot that results in a loss of damage. Somethin like this likely applies to soliders/ enforcers but those is easier to perk--

  16. #16
    Quote Originally Posted by Marinesold View Post
    If you can't hit someone with a 25% def check, then you need to reroll.

    True


    Anyways, making AS check some kind of def, no matter what and how much, would be another nerf to the agent profession, and I don't think we need any other nerfs or are op'ed that much that it would be justified.

    I think all these discussions about giving up CH (our best and only defense) and AS (our best offense) is a desperate means to get ANYTHING new. Stop offering the last bit we have, and start asking for some improvements indeed.


    I was thinking of making AS similar to the Dimach item.

    One item for everyone, skill 1 - 1000

    One item for all non-artillery classes, skill 1001-2000
    One item for all non-artillery classes, skill 2001-3000

    One item for all non-agent artillery classes, skill 1001-2000
    One item for all non-agent artillery classes, skill 2001-3000

    One item for agents, skill 1001-2000
    One item for agents, skill 2001-3000


    That way aimshot efficiency would be Agents > Soldier/Fixer/Trader/Adv > everyone else, like support and melee classes.
    Zachy - 220/24/64 Omni Opifex Agent on RK1 [Equip] [Pic]

    Zacharyas - 220/21/56 Omni Solitus Doctor on RK1 [Equip] [Pic]

    Bigmeanzachy - 150/07/21 Omni S.10 Atrox Enforcer on RK1 [Equip] [Pic]

    ** 02-02-2008: First Player ever to ding 220 on Artillery Commander **

  17. #17
    Quote Originally Posted by Kamathefixer View Post
    Seeing as how agents can ubt, CH, 100% AS, it gets a little rediculous...

    idk, thoughts?
    my thoughts(tm): if i got a penny every other hundredth time i had to hear that...i could easily afford an army of hookers that gag every troll before they even get a chance to say that phrase out loud ....since it really starts to hurt my ears.
    Last edited by Xootch; Jul 4th, 2009 at 16:28:16.

  18. #18
    Quote Originally Posted by Zacharyas View Post
    True


    Anyways, making AS check some kind of def, no matter what and how much, would be another nerf to the agent profession, and I don't think we need any other nerfs or are op'ed that much that it would be justified.

    I think all these discussions about giving up CH (our best and only defense) and AS (our best offense) is a desperate means to get ANYTHING new. Stop offering the last bit we have, and start asking for some improvements indeed.


    I was thinking of making AS similar to the Dimach item.

    One item for everyone, skill 1 - 1000

    One item for all non-artillery classes, skill 1001-2000
    One item for all non-artillery classes, skill 2001-3000

    One item for all non-agent artillery classes, skill 1001-2000
    One item for all non-agent artillery classes, skill 2001-3000

    One item for agents, skill 1001-2000
    One item for agents, skill 2001-3000


    That way aimshot efficiency would be Agents > Soldier/Fixer/Trader/Adv > everyone else, like support and melee classes.
    Indeed, i do not wish for a nerf to agents in any way, but means has stated that AS is going to get some kind of modification in the near future.

    I like the idea you have posted too, but from what you posted it seems like it goes.. (with 2002 skill)

    Agents 3
    Artillery - 3
    Non-Artillery - 3



    Unless agents are suppose to get all of those? and ranged gets ranged plus the other non-agent ones?

    so it ends up like..

    Agents - 7
    Artillery - 5
    Non-Art - 3

    ?
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    Quote Originally Posted by CuisinartBlade View Post
    to be fair, 2.8k ar is enough to perk anyone except fixers, mas, advs, shades, nt's that blinded you, shield mps, bow mps that landed dazzle, def docs, crats, or marinesold

    so all in all it's a fairly viable setup

  19. #19
    i think you didn't get the post. he didn't say nothing about the agent as item he just said there are to be 3 different types of as templates - implying that the agent one is the best of em.

  20. #20
    Quote Originally Posted by Kamathefixer View Post
    /flameshield on

    A friend of mine and I were debating on the overpowered-ness of AS currently.

    We both agree that AS should be made agent only, since it is the agents main special.

    Although I do not agree that it should be a 100% hit special, possibly add some other modifiers to it, crit, higher cap, etc.

    Or if it does have a 100% hit to it, make it have a longer recharge.

    This may be biased coming from someone whos main is an evade profession, but i dont see the point in having evade profs period when theres unmissable attacks....

    Seeing as how agents can ubt, CH, 100% AS, it gets a little rediculous...

    idk, thoughts?

    FFS, It is not impending. There is nothing wrong with AS as it stands. It is a problem with HOTSWAPPING. NOTHING needs to be changed until hotswapping is taken out.

    As far as agents with CH, UBT, and AS. It is not like we can't out evade anyone. It is not like we can really nano resist anyone. It is not liek there are not anti CH mechanics in game already. Stop freaking whining about something you know nothing about.

    Now if you want to whine, how about whine on behalf of agents you have gotten ZERO in their toolset since the release of SL(the stuff we have gotten is laughable). You want to take away AS, Fine, How about in the process you boost each individual damage shot by alot more than it is already. Then you are also going to have to bring our evades up to par to the evade classes.

    So in short, if you are going to scream about something being broken. Stop screaming about SYMPTOMS of the problem rather than the PROBLEM.

    Aimed shot is not the problem. Play an agent and walk in their shoes before you complain about it. If Agents and AS were so overpowered, there would be a WHOLE LOT MORE of them. People migrate to the OP classes. It is pure psychology.
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