Now as Mattie's list is over 6 months old i think its time a new 1 was made.
What id like to do is to make a new one from the ground up, so if everyone could post what they think are the biggest issues we have in this thread, i shall give it a week or so and then redo the list.
Thanks
Link to previous list
Scaling of Nano Skills for SL Damage Buffs
The top nanos need too much skills to cast for much to little gain. Very few agents bother to cast much above the Unsettling line as we need to use a pensive, get a CM and drain a mob, unless willing to wait until mimic is about to expire and then draining. This is much too long downtime before we can do anything and thus many will never bother to cast these nanos.
Extension of RK Nanos
Most if not all of our RK nanos are useless in SL, the roots break almost as soon as they land IF they land at all, snares barely affect the mobs runspeed. All thats needed here is just a couple of additions to our already existing lines to allow them to be able to work with some sort of consistency in SL
Symbiants
Artillery Symbiants are lacking in several areas if compared to others, no add all def in left arm for example.. right arm is missing burst. There are also several gaps in qls.
Extension to Agility and Sense Lines
This is self explantory, we are stuck with a 25 and a 15 buff from our RK toolset whereas Shades a new proffesion in game gets a self only +70 to agility, we would like ours brought into line with that, to at least make it easier for some of the non opifex agents to be able to get into our Armours