The ideas are great. But they are flawed. Many of the things described would be hard to solve practically within AO's extremely simple and age old engine. Also, it seems many steps haven't been thought through too well, only focusing on certain professions.
There's also balance issues. I bet players would be plenty pissed getting their hard to twink on items removed. And what if they can't get them on again, since they're not able to get the required buffs? Being involuntarily abducted and loosing your gear will result in a massive player uproar. Bad idea.
And what about death? What happens when you die? Restart in this alien "dungeon"? So a player who cannot beat the boss (or maybe not even get halfway through the mission) are stuck forever? Or do you end up on RK? Well, then shouldn't the mission be accomplished, since you feld the ship? /terminate seems to be the best way of fleeing in that case.
No, back to the drawing table. Great ideas at core, but bad implementation suggestions.