http://forums.anarchy-online.com/sho...hreadid=267858
CZ quote: The SkillLockModifier wasn't supposed to affect damage values, but healing (First Aid and Treatment) and the use of gadgets (Grafts, etc). The way it currently works skews the damage balance completely, with specials recycling faster than intended.
Bye bye Coop/Spas earlier than 200 something? Too bad for the ppl that used time getting themselves Crepscule? Or did i read it wrong somewhere...