I just read through a reply to an old thread at agentsector.com.
I proposed (as usual) agent only rifles with higher damage (300-900 (500) ..around the same as 220 ma fists). Unrealshadow commented that it may be better to increase the agents damage potential through something besides weapons instead. This may be true.
He suggested perk/nano modification that adds a % to damage. Say if black ops gave 10/20/25/30/35/40/45/50/55/60 % damage increase or if the % were split between assassin and black ops. This would give us the "inherent" damage boost we need without other professions screaming for a nerf after viewing riflestats.
At a 60% damageincrease i would do around 2k damage on inferno hecklers using my Jotr, something which is similar to the damage output of an enforcer with a maul.
Critting with an X3 or Pinpoint would do 4k+2.5k/6k+4k damage. So i would be critting for 6.5k with x3 and 10k with pinpoint/focus. In PvP the crits would be 3.2/5k before reflect reduction, after reflect they would be around 2.5k/4k. This would be very damaging to non-evade/hp/reflect-profs, but we are already damaging to, and the intended nemesis of those professions.
In my very humble opinion this would not unbalance anything. It would however give us what we were promised.