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Thread: why new rifle ?

  1. #1

    Question why new rifle ?

    With a 13k cap on our as anyway, and a p sniper doing 1/1 what is the use of a new rifle? i mean we hit gfor 13k with a ps and now we hit 13 with the new one, woo hoo big diff. what use is it? i'm only 93 atm but already hadda 5.6k as. plz tell me why i should care bout new weps for same dam. IMHO, if they give new weps, should increase damage for em.

  2. #2
    Normal/Criticals hits

    SPS 200QL no more than 1400/2000 min per hit or less, Correct me if wrong, never use SPS for PvM

    JotR 260QL is a bit more ~1500/3000 min hit

    Kyr' Rifle 300QL is a lot more ~1700/3000 min hit + FS

    And poison damage is extra effective vs aliens
    Scope755 General of Mercenaries
    Terror755 Veteran of ShadowBreed Inc


    Atlantean

  3. #3
    There is also the MBS (Maximum Beneficial Skill). It makes the difference even bigger. For the SPS, the MBS is particualrly low (1250). And it is particularly high for the Kyr' (2400)

    When your Attack Rating goes over the MBS, the damage of your weapon is not multiplied by AR/400 anymore, but by MBS/400

    SPS
    175-425 (150)
    MBS: 1250
    Max damage before AC and add-damage items
    547-1326 (469)

    X-3
    1-464 (496)
    MBS: 1925
    Max damage before AC and add-damage items
    4-2233 (2387)

    Cat
    10-410 (280)
    MBS: 1330
    Max damage before AC and add-damage items
    33-2363 (931)

    JotR
    200-400 (300)
    MBS: 2000
    Max damage before AC and add-damage items
    1000-2000 (1500)

    Kyr'
    250-500 (250)
    MBS: 2400
    Max damage before AC and add-damage items
    1500-3000 (1500)
    Hum. Quite theoritical as it would be difficult to reach and maintain such an AR.
    Even so: it means that is is possible to reach a minimum damage (1500) that is bigger than the maxium damage of the SPS (1326)

    Cheers!
    Concealment is bugged in PvM: hit sneak two times after you zone. Only then you will be able to sneak properly.

  4. #4
    Quote Originally Posted by Chernish
    When your Attack Rating goes over the MBS, the damage of your weapon is not multiplied by AR/400 anymore, but by MBS/400
    That's wrong as far as I know. The damage is multiplied with AR/400 up to 1000 AR, after 1000 AR your AR is only 40% effective for agents.
    For example 1500 AR result in a (((1000+(500/2.5))/400)=3 multiplier of the base damage. Therefor your calculations are not correct.

    SPS
    175-425 (150)
    MBS: 1250
    Max damage before AC and add-damage items
    547-1326 (469)
    481-1168 (412)

    X-3
    1-464 (496)
    MBS: 1925
    Max damage before AC and add-damage items
    4-2233 (2387)
    3-1589 (1699)

    Cat
    10-410 (280)
    MBS: 1330
    Max damage before AC and add-damage items
    33-2363 (931)
    28-1160 (792)

    JotR
    200-400 (300)
    MBS: 2000
    Max damage before AC and add-damage items
    1000-2000 (1500)
    700-1400 (1050)

    Kyr'
    250-500 (250)
    MBS: 2400
    Max damage before AC and add-damage items
    1500-3000 (1500)
    975-1950 (975)

    Hum. Quite theoritical as it would be difficult to reach and maintain such an AR.
    Even so: it means that is is possible to reach a minimum damage (1500) that is bigger than the maxium damage of the SPS (1326)
    I am at 2050 AR self at level 214, it should be possible to get 2200 AR at 220 self aprox, but that's with big org advantages, a ql272 presence tower and a 250 ransacking tower atm.

    Still the Kyr has nearly double the base damage of a SPS after AR modifications, which will still result in quite a big difference after +dam. For example I'm doing around minimum 1200ish hits with a SPS and 1450ish hits with my JotR and I expect a ql300 Kyr to do around 1700ish fully twinked out with +dam and towers.
    Defect

  5. #5
    Quote Originally Posted by Satsh
    Still the Kyr has nearly double the base damage of a SPS after AR modifications, which will still result in quite a big difference after +dam. For example I'm doing around minimum 1200ish hits with a SPS and 1450ish hits with my JotR and I expect a ql300 Kyr to do around 1700ish fully twinked out with +dam and towers.
    I'm thinking you will do more, at 206 with 1609 AR and a ql269 Kyr and running lower damage buffs than you I am doing 1485min damage (with 2x4gem poisen bracers, *of Numbing nanos and Form of the Exec). Your AR is some 400 pts higher than mine (worth around 200pts min), you will probably get at least +60 extra from higher damage buffs and if you mean a ql300 rifle I think thats worth about 150 pts more). I think you will be around 1900ish min if kitted for min damage.
    Tenk (215/14) - Happy Omni-Tek Agent on TestLive
    Iranu (217/16) - Clan Agent on Rimor (my equipment)

  6. #6
    Originally posted by Satsh
    That's wrong as far as I know. The damage is multiplied with AR/400 up to 1000 AR, after 1000 AR your AR is only 40% effective for agents.
    I stand corrected. I completely forgot that the AR mult after 1000 is diminished.
    Thanks.

    Cheers!
    Concealment is bugged in PvM: hit sneak two times after you zone. Only then you will be able to sneak properly.

  7. #7
    Isn't the 'breaking point' at 1.2k not 1k though? ^^;;

  8. #8
    Nope.. pretty sure it's 1k like it is for all others..
    "Although extraordinary valor was displayed by the entire corps of Spartans and Thespians, yet bravest of all was declared the Spartan Dienekes. It is said that on the eve of battle, he was told by a native of Trachis that the Persian archers were so numerous that, when they fired their volleys, the mass of arrows blocked out the sun. Dienekes, however, quite undaunted by this prospect, remarked with a laugh, 'Good. Then we'll have our battle in the shade.' "
    —Herodotus, The Histories

  9. #9
    Ahh kk, think i got confused with the initiatives scaling, thought they'd be done with similar values. ^^

  10. #10
    new armor with AI, makes it easier than ever to break 2400 AR, if u are able to get ur hands on it..

  11. #11
    If your org does raids at all then it's not really hard to get ahold of the supple armor...got the 2 pieces that I want already and there have been many chances to get more...
    Rize7 ~ Board Member of HUGE, inc.
    Finalizer ~ 210 Omni Agent ~ RK2
    Setup

  12. #12
    Quote Originally Posted by Agent_Rize
    If your org does raids at all then it's not really hard to get ahold of the supple armor...got the 2 pieces that I want already and there have been many chances to get more...

    Get's a bit harder when your in an Org that when the LFT call goes out it isn't out of the ordinary for your team of 6 to have 3-4 Agents

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